Status effects, debuffs, and conditions — how RPGs track altered states.
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airborne
anchored
angry
bleeding
blinded
bloodied
burning
darkness
dazed
deafened
disarmed
dishearented
distracted
drowning
dying
encumbered
ethereal
exhaustion
fatigued
frightened
grabbed
hidden
immunity
invisible
light
mighty
muted
noisy
obscured
paralyzed
pinned
planeshift
planesight
poisoned
prone
resistance
restrained
scared
skick
slowed
stuck
taunted
tethered
unconscoius
untrained
vulnerable
weak