Mechanics Lab

Conditions

Status effects, debuffs, and conditions — how RPGs track altered states.

Showing 47 of 47

Airborne

airborne

Anchored

anchored

Angry

angry

Bleeding

bleeding

Blinded

blinded

Bloodied

bloodied

Burning

burning

Darkness

darkness

Deafened

deafened

Disarmed

disarmed

Disheartened

dishearented

Distracted

distracted

Drowning

drowning

Dying

dying

Encumbered

encumbered

Ethereal

ethereal

Exhuasted

exhaustion

Fatigued

fatigued

Frightened

frightened

Grabbed

grabbed

Hidden

hidden

Immunity

immunity

Invisible

invisible

Light

light

Mighty

mighty

Muted

muted

Noisy

noisy

Obscured

obscured

Paralyzed

paralyzed

Pinned

pinned

Planeshift

planeshift

Planesight

planesight

Poisoned

poisoned

Resistance

resistance

Restrained

restrained

Scared

scared

Sickly

skick

Stuck

stuck

Taunted

taunted

Tethered

tethered

Unconscious

unconscoius

Untrained

untrained

Vulnerable

vulnerable