Exploring, comparing, and designing TTRPG mechanics. Click any topic to dive in.
Core dice mechanics and resolution systems
Core character stats across different RPG systems
Skill lists, proficiencies, and competency systems
Special abilities, powers, and unique capabilities
Classes, jobs, archetypes, and character roles
Races, species, and lineage options
Feats, talents, upgrades, and character mods
Status effects, debuffs, and altered states
Hit points, wounds, and health tracking
Death saves, bleeding out, and mortality
Actions, bonus actions, reactions, and economy
Round structure, phases, and turn systems
Turn order and who-goes-first systems
Hit rolls and offensive combat systems
Armor class, dodge, parry, and defenses
XP, leveling, and character progression
Weapons, armor, and gear systems
Spellcasting, mana, and magical frameworks
Spell slots, mana, stamina, and expendables
Terrain, weather, and world mechanics
Short rests, long rests, and recovery
Generate random quests with hooks, objectives, and complications.
Create non-player characters with personalities, motivations, and traits.
Build randomized combat and social encounters with scaling difficulty.
Roll random constraints and design a TTRPG around them. Period, genre, tone, dice, and more.