Acrobatics
Agile and acrobatic feats, such as flips and somersaults.
Aerial Combat
Combat in the air, such as flying or dogfighting.
Animal Training
Teaching and handling animals.
Arcana
Knowledge of magic, spells, and the arcane.
Armorer
Crafting and repairing armor.
Art
Creating visual or performing art forms.
Athletics
Physical sports and feats of strength or agility.
Awareness
Alertness and perception of one's surroundings.
Bartering
Negotiating and haggling for better prices and deals.
Beast Lore
Knowledge of animals, their behavior, and habitats.
Beasts Knowledge
Knowledge about fauna in given environments
Bluffing
Deception and the ability to convincingly lie.
Body
Physical fitness and toughness.
Body Language
Knowledge about understanding how people move and intuit them
Brawling
Unarmed combat and brawling skills.
Breakfall
Techniques for falling safely.
Bushcraft
Survival skills in wilderness, like tracking and foraging.
Business
Managing finances, trade, and commerce.
Climber
Scaling walls and cliffs.
Commerce
Knowledge about micro and macro economics, and how to negotiate
Computers
Using and programming computers and digital systems.
Courtier
Etiquette and diplomacy in noble or courtly settings.
Crafting
Creating and repairing items, from weapons to tools.
Criminology
Investigating and understanding criminal activity.
Deduction
Skill do take information and form a picture and understand it
Disguise
Changing one's appearance and identity.
Drive
Operating and controlling vehicles.
Electronics
Working with electronic devices and circuits.
Engineering
Ability to construct and build
Evade
Dodging and avoiding attacks or danger.
Examine
Scrutinizing and analyzing objects or scenes.
Faith
Religious devotion and miracles.
Finesse
Precise and skillful movements.
Gambling
Games of chance and gambling expertise.
Healing
Medical knowledge and the ability to tend to injuries.
Hunting
Tracking and capturing animals for food or sport.
Hunting & Fishing
Tracking and capturing animals for food or sport.
Influence
Ability to manipulate or persuade others.
Ingenuity
Knowledge about creation of items and things
Investigate
Examining and gathering information.
Jump
Leaping and jumping over obstacles.
Knowledge
General knowledge and a wide range of facts.
Languages
Proficiency in speaking, reading, and writing languages.
Law
Knowledge of legal systems and proceedings.
Leadership
Guiding and commanding groups or organizations.
Linguist
Mastery of multiple languages.
Lockpicking
Picking locks and bypassing security measures.
Lore
Knowledge in specific fields, like history or nature.
Magework
Ability to utilize magic and magical items
Magic
Spellcasting and magical abilities.
Martial Arts
Expertise in specific combat styles and techniques.
Mechanics
Repairing and constructing mechanical devices.
Medical
Healing and medical expertise.
Medicine
Healing and medical expertise.
Mental Resistance
Resisting mental manipulation and control.
Military
Training and experience in military tactics and strategy.
Mining
Extracting valuable resources from the earth.
Muscle
Physical strength and power.
Mysticism
Understanding of the mystical and supernatural.
Myths & Legends
Knowledge of folklore, stories, and mythical creatures.
Obscura
Knowledge into the occult and obscure
Occult
Knowledge of hidden or supernatural phenomena.
Oratory
Skillful public speaking and persuasion.
Perception
Ability to perceive things around you
Performance
Entertaining through music, acting, or other talents.
Persuasion
Convincing and influencing others through speech.
Pickpocket
Stealthy theft and sleight of hand.
Pilot
Operating and navigating aircraft or spacecraft.
Politics
Knowledge about micro and macro politics.
Power
Harnessing and controlling magical or supernatural forces.
Profession
Expertise in a specific trade or profession.
Psychiatry
Mental health and understanding of psychological conditions.
Religion
Knowledge about religions and sacred rights
Repair
Fixing and maintaining mechanical or technical items.
Resist
Resisting influence, poisons, or diseases.
Riding
Ability to ride and control various mounts.
Running
Sprinting and endurance in long-distance races.
Sailing
Navigating and operating water vessels.
Scholar
Academic knowledge and research skills.
Science
Expertise in specific scientific fields, like biology or chemistry.
Scout
Reconnaissance, tracking, and wilderness navigation.
Seamanship
Skills related to operating and navigating ships.
Shield Fighting
Proficiency in using shields for defense.
Skinning
Preparing hides and materials from slain creatures.
Sleight of Hand
Deftness in tricks, pickpocketing, or concealment.
Sneaking
Moving silently and staying hidden.
Spell Research
Studying and developing new magical spells.
Spot Hidden
Detecting hidden objects or details in the environment.
Stealth
Moving silently and staying hidden.
Strategy
Knowledge about tactics and warfare
Streetwise
Navigating urban environments and dealing with crime.
Survival
Thriving in the wild and coping with adversity.
Swimming
Swimming and surviving in water.
Take Aim
Aiming accurately with ranged weapons.
Tracking
Tracing the movements of creatures or individuals.
Trading
Negotiating deals and trade in markets.
Underwater Combat
Combat and survival underwater.
Vibe
Sensing and understanding social dynamics.
Weapon - Axes
Proficiency with axes and similar weapons.
Weapon - Bows
Skill in using bows and ranged archery.
Weapon - Brawling
Unarmed combat and brawling skills.
Weapon - Crossbows
Proficiency with crossbows and bolt-firing weapons.
Weapon - Hammers
Skill in wielding hammers and mauls.
Weapon - Knives
Proficiency with knives, daggers, and similar weapons.
Weapon - Slings
Skill in using slings and projectiles.
Weapon - Spears
Proficiency with spears and polearms.
Weapon - Staves
Skill in wielding staves or long, blunt weapons.
Weapon - Swords
Proficiency with swords and bladed weapons.
Weapons
Proficiency with various weapons and combat techniques.
Wrestling
Grappling and unarmed combat techniques.