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Angulotl Slink

Level 1 Horde Ambusher · Draw Steel Monsters v1

Angulotl Slink

Level 1 Horde Ambusher
Angulotl, Humanoid EV 3
Size
1S
Speed
5
Stamina
15
Stability
0
Free Strike
2
Immunity: Poison 2 Weakness:
Movement: Climb, swim
M +1
A +2
R 0
I 0
P 0
Tonguelash 2d10 + 2
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 6 ◎ One creature or object
≤11 4 damage; pull 2
12–16 6 damage; pull 4
17+ 7 damage; pull 6
Effect: The target is wet (save ends). Any ally targeted by this ability ignores the change, is wet until the end of the encounter, and is pulled up to 6 squares, ignoring stability.
Hop To It
2 Malice
◎ Free maneuver
⚔ Self ◎ Self
Effect: The slink jumps up to 3 squares. If they have cover or concealment when they land, they can attempt to hide.
Adhesive
The slink excretes a sticky residue into their square at the end of each of their turns. Any non-angulotl who enters or leaves the square is stuck, and must use a maneuver to break free or be restrained until the end of their turn. Objects are likewise affected, and a creature must use a maneuver to remove an object from the square.
Toxiferous
Whenever an adjacent enemy grabs the slink or uses a melee ability against them, that enemy takes 2 poison damage.