Immunity: Poison 2
Weakness: —
Movement: Climb, swim
Might
+1
Agility
+2
Reason
0
Intuition
0
Presence
0
◆
2d10 + 2
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 6
◎ One creature or object
≤11
4 damage; pull 2
12–16
6 damage; pull 4
17+
7 damage; pull 6
Effect: The target is wet (save ends). Any ally targeted by this ability ignores the change, is wet until the end of the encounter, and is pulled up to 6 squares, ignoring stability.
⚔ Self
◎ Self
Effect: The slink jumps up to 3 squares. If they have cover or concealment when they land, they can attempt to hide.
★
Adhesive
The slink excretes a sticky residue into their square at the end of each of their turns. Any non-angulotl who enters or leaves the square is stuck, and must use a maneuver to break free or be restrained until the end of their turn. Objects are likewise affected, and a creature must use a maneuver to remove an object from the square.
★
Toxiferous
Whenever an adjacent enemy grabs the slink or uses a melee ability against them, that enemy takes 2 poison damage.