Bugbear, Fey, Goblin, Humanoid
EV 16
Immunity: โ
Weakness: โ
Movement: โ
Might
+1
Agility
+1
Reason
+2
Intuition
+2
Presence
+2
◆
2d10 + 2
Signature Ability
Magic,
Ranged,
Strike
◎ Main action
⚔ Ranged 8
◎ Two creatures or objects
≤11
7 damage; pull 2
12–16
10 damage; pull 3
17+
13 damage; pull 4
Effect: Each target must be on the ground, and each square a target is pulled through is difficult terrain for enemies.
Area,
Magic
◎ Main action
⚔ 3 burst
◎ Each enemy in the area
≤11
2 damage; M<0 bleeding (save ends)
12–16
3 damage; M<1 bleeding (save ends)
17+
4 damage; M<2 bleeding (save ends)
Effect: The channeler chooses one of the following damage types: acid, cold, corruption, fire, or poison.
Magic,
Ranged,
Strike
◎ Main action
⚔ Ranged 5
◎ One creature
≤11
5 corruption damage; P<0 slowed (save ends)
12–16
8 corruption damage; P<1 the target is shapechanged (save ends)
17+
11 corruption damage; P<2 the target is shapechanged (save ends)
Effect: A shapechanged creature is slowed and has fire weakness 10 as their limbs stretch and their skin becomes paper thin.
⚔ Melee 1
◎ One creature or object
Special: The target must be grabbed by the channeler.
Effect: The target is vertical pushed up to 3 squares. An ally doesn't take damage from being force moved this way.
⚔ Melee 1
◎ The triggering creature or object
Trigger: A size 1 creature or object is force moved within distance, or a size 1 ally willingly moves within distance.
Effect: The target is grabbed by the channeler.
⚔ Ranged 5
◎ The triggering ally
Trigger: An ally within distance takes damage.
Effect: The target is wrapped in shadow and halves the damage. The target can't be targeted by strikes until the start of their next turn.