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Chimera

Level 3 Solo · Draw Steel Monsters v1

Chimera

Level 3 Solo
Beast, Chimera EV 60
Size
2
Speed
10
Stamina
300
Stability
1
Free Strike
6
Immunity: Fire 6 Weakness:
Movement: Fly
M +3
A +2
R -2
I +1
P 0
Bite 2d10 + 3
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 2 ◎ Two creatures or objects
≤11 9 damage
12–16 13 damage
17+ 16 damage
Effect: This strike deals an extra 3 damage if it gains an edge or has a double edge.
Dragon's Eruption 2d10 + 3
5 Malice
Area, Magic, Ranged ◎ Main action
⚔ 3 cube within 10 ◎ Each enemy in the area
≤11 3 fire damage; A<1 3 fire damage
12–16 5 fire damage; A<2 5 fire damage
17+ 7 fire damage; A<3 7 fire damage
Roar 2d10 + 3
5 Malice
Area, Magic ◎ Main action
⚔ 5 burst ◎ Each enemy in the area
≤11 4 psychic damage
12–16 8 psychic damage; I<2 frightened (save ends)
17+ 10 psychic damage; I<3 frightened (save ends)
Lion's Toss 2d10 + 3
Melee, Weapon ◎ Maneuver
⚔ Melee 2 ◎ One creature or object
≤11 Vertical push 2
12–16 Vertical push 3
17+ Vertical push 5
Ram's Defiance 2d10 + 3
Triggered action
Melee, Strike, Weapon
⚔ Melee 2 ◎ The triggering creature
Trigger: A creature makes a strike against the chimera and obtains a tier 1 outcome.
Effect: The chimera shifts up to 5 squares. If they end this shift within distance of the target, make a power roll.
≤11 6 damage; M<1 slowed (save ends)
12–16 8 damage; prone; M<2 slowed (save ends)
17+ 10 damage; prone; M<3 slowed (save ends)
Overture of Destruction
Villain Action 1
Area
⚔ 1 burst ◎ Each enemy in the area
Effect: The chimera can use Bite and Lion's Toss against each target.
Fire Solo
Villain Action 2
⚔ Self ◎ Self
Effect: The chimera uses Dragon's Eruption and Roar without spending Malice.
Chorus of Destruction
Villain Action 3
⚔ Self ◎ Self
Effect: The chimera uses Roar, then shifts up to their speed and can make a free strike against each enemy who comes adjacent to them during the shift. When the chimera ends this shift, they use Dragon's Eruption. The use of these abilities as part of this villain action costs no Malice.
Solo Monster
End Effect: At the end of each of their turns, the chimera can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Solo Turns: The chimera can take two turns each round. They can't take turns consecutively.
Volant
When the chimera makes a creature winded or reduces them to 0 Stamina, they can move their speed toward an enemy.