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Chorogaunt

Level 3 Leader · Draw Steel Monsters v1

Chorogaunt

Level 3 Leader
Abyssal, Demon EV 20
Size
1L
Speed
5
Stamina
120
Stability
2
Free Strike
5
Immunity: — Weakness: Holy 5
Movement: —
M +2
A +2
R +1
I +2
P +3
◆ Agonizing Harmony 2d10 + 3
Signature Ability
Area, Weapon ◎ Main action
⚔ 5 burst ◎ Each enemy in the area
≤11 4 psychic damage; I<1 slowed (save ends)
12–16 7 psychic damage; I<2 slowed (save ends)
17+ 10 psychic damage; I<3 slowed (save ends)
Effect: One ally within 10 squares of the chorogaunt shifts up to their speed.
◆ Chaotic Entrancing Harmony
Area ◎ Maneuver
⚔ 10 burst ◎ Each enemy in the area
Effect: The chorogaunt slides each target up to 3 squares, ignoring stability.
◆ I Thrive on Pain
3 Malice
Magic ◎ Triggered action
⚔ Self ◎ Self
Trigger: The chorogaunt is targeted by a strike.
Effect: Any damage from the strike is halved, and the chorogaunt's abilities deal an extra 3 damage until the end of their next turn.
◆ Frightening Tones
Villain Action 1
Ranged
⚔ Ranged 10 ◎ Three enemies
Effect: Each target must choose between taking 5 psychic damage, or being frightened (save ends).
◆ Bully the Weak
Villain Action 2
Magic, Ranged
⚔ Ranged 10 ◎ One ally
Effect: The chorogaunt kills the target, and each other ally in the encounter deals an extra 3 damage with strikes until the end of the round. The Director gains Malice equal to the number of heroes in the encounter.
◆ Running Cacophony
Villain Action 3
Magic
⚔ Self ◎ Self
Effect: The chorogaunt shifts up to their speed, uses Agonizing Harmony, shifts up to their speed, and then uses Agonizing Harmony again.
★
End Effect
At the end of each of their turns, the chorogaunt can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
★
Lethe
While the chorogaunt is winded, they gain an edge on strikes, and any strike made against them gains an edge.
★
Soulsight
Any creature within 2 squares of the chorogaunt can't be hidden from them.