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Chorogaunt

Level 3 Leader · Draw Steel Monsters v1

Chorogaunt

Level 3 Leader
Abyssal, Demon EV 20
Size
1L
Speed
5
Stamina
120
Stability
2
Free Strike
5
Immunity: Weakness: Holy 5
Movement:
M +2
A +2
R +1
I +2
P +3
Agonizing Harmony 2d10 + 3
Signature Ability
Area, Weapon ◎ Main action
⚔ 5 burst ◎ Each enemy in the area
≤11 4 psychic damage; I<1 slowed (save ends)
12–16 7 psychic damage; I<2 slowed (save ends)
17+ 10 psychic damage; I<3 slowed (save ends)
Effect: One ally within 10 squares of the chorogaunt shifts up to their speed.
Chaotic Entrancing Harmony
Area ◎ Maneuver
⚔ 10 burst ◎ Each enemy in the area
Effect: The chorogaunt slides each target up to 3 squares, ignoring stability.
I Thrive on Pain
3 Malice
Magic ◎ Triggered action
⚔ Self ◎ Self
Trigger: The chorogaunt is targeted by a strike.
Effect: Any damage from the strike is halved, and the chorogaunt's abilities deal an extra 3 damage until the end of their next turn.
Frightening Tones
Villain Action 1
Ranged
⚔ Ranged 10 ◎ Three enemies
Effect: Each target must choose between taking 5 psychic damage, or being frightened (save ends).
Bully the Weak
Villain Action 2
Magic, Ranged
⚔ Ranged 10 ◎ One ally
Effect: The chorogaunt kills the target, and each other ally in the encounter deals an extra 3 damage with strikes until the end of the round. The Director gains Malice equal to the number of heroes in the encounter.
Running Cacophony
Villain Action 3
Magic
⚔ Self ◎ Self
Effect: The chorogaunt shifts up to their speed, uses Agonizing Harmony, shifts up to their speed, and then uses Agonizing Harmony again.
End Effect
At the end of each of their turns, the chorogaunt can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Lethe
While the chorogaunt is winded, they gain an edge on strikes, and any strike made against them gains an edge.
Soulsight
Any creature within 2 squares of the chorogaunt can't be hidden from them.