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Count Rhodar von Glauer

Level 10 Solo · Draw Steel Monsters v1

Count Rhodar von Glauer

Level 10 Solo
Undead, Vampire EV 144
Size
1M
Speed
12
Stamina
650
Stability
3
Free Strike
10
Immunity: Corruption 10, Poison 10 Weakness:
Movement: Fly, hover, teleport
M +3
A +5
R +2
I +2
P +3
Spear of the Damned 2d10 + 5
Signature Ability
Magic, Melee, Ranged, Strike, Weapon ◎ Main action
⚔ Melee 2 or ranged 15 ◎ Three creatures or objects
≤11 13 damage; A<4 restrained (save ends)
12–16 18 damage; A<5 restrained (save ends)
17+ 21 damage; A<6 restrained (save ends)
Effect: A target restrained this way is impaled by a spear. Rhodar has four spears, each of which can be used to impale a target. At the start of each of his turns, Rhodar can summon any of his spears back to himself, ending the restrained condition on an impaled target.
Disarming Glare
Area, Magic ◎ Main action
⚔ 5 burst ◎ Each enemy in the area
Effect: Each target makes an Intuition test.
≤11 16 corruption damage; frightened (save ends)
12–16 13 corruption damage; frightened (EoT)
17+ 8 corruption damage
Effect: While a target is frightened this way, Rhodar ignores banes and double edges on abilities used against them.
Vermilion Fangs 2d10 + 5
3 Malice
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ One creature
≤11 17 corruption damage; M<4 bleeding (save ends) and prone
12–16 24 corruption damage; prone; M<5 bleeding (save ends)
17+ 30 corruption damage; prone; M<6 the target is bleeding until the end of the encounter
Effect: Rhodar regains Stamina equal to half the damage dealt.
Sanguineous Flourish 2d10 + 5
5 Malice
Area, Weapon ◎ Main action
⚔ 2 burst ◎ Each enemy in the area
≤11 6 damage, 2 corruption damage; push 2; M<4 bleeding (save ends)
12–16 6 damage, 7 corruption damage; push 5; M<5 bleeding (save ends)
17+ 6 damage, 10 corruption damage; push 7; M<6 bleeding (save ends)
Effect: Rhodar shifts up to his speed before or after using this ability. He regains Stamina equal to half the total corruption damage dealt.
Vengeance of Rhol
Area, Ranged ◎ Maneuver
⚔ Two 3 cubes within 5 ◎ Special
Effect: Each area is saturated with vengeful spirits until the end of the round. Any enemy who enters the area for the first time in a round or starts their turn there takes 5 corruption damage. At the end of the round, the spirits violently disperse. Each enemy within 2 squares of an area and has P<6 is weakened (save ends).
Reactive Rebuke
2 Malice
Magic, Ranged ◎ Triggered action
⚔ Ranged 10 ◎ The triggering creature
Trigger: A creature within distance makes a strike against Rhodar.
Effect: A target who has P<6 is frightened. This effect ends if the target is 11 or more squares from Rhodar.
Red Tide 2d10 + 5
Villain Action 1
Area, Magic, Ranged
⚔ 8 burst within 15 ◎ Each enemy in the area
≤11 8 corruption damage; A<4 the target is blood soaked (save ends)
12–16 13 corruption damage; A<5 the target is blood soaked (save ends)
17+ 16 corruption damage; A<6 the target is blood soaked until the end of the encounter
Effect: While a creature is blood soaked, Rhodar has a double edge on abilities used against them.
Sanguine Mist
Villain Action 2
Area, Magic
⚔ 5 burst ◎ Each enemy in the area
Effect: Each target makes a Presence test.
≤11 16 corruption damage; the target is bleeding until the end of the encounter
12–16 13 corruption damage; bleeding (save ends)
17+ 8 corruption damage
Effect: Rhodar teleports to an unoccupied space in the area. If he has lost the permanent immunity from his Grave Ward trait, he regains it.
Fires of Dracul 2d10 + 5
Villain Action 3
Area, Magic
⚔ 15 × 3 line within 1 ◎ Each enemy in the area
≤11 10 fire damage; R<4 weakened (save ends)
12–16 16 fire damage; R<5 weakened (save ends)
17+ 20 fire damage; R<6 weakened (save ends)
Effect: Rhodar teleports to an unoccupied space adjacent to one target after the ability resolves.
Solo Monster
End Effect: At the end of each of his turns, Rhodar can take 20 damage to end one effect on him that can be ended by a saving throw. This damage can't be reduced in any way.
Solo Turns: Rhodar can take two turns each round. He can't take turns consecutively.
Grave Ward
Rhodar has damage immunity 5. If he takes holy damage, he loses this immunity until the end of the round.
Thin the Blood
Each enemy within 10 squares of Rhodar takes a -2 penalty to saving throws.
Lord's Bloodthirst
Rhodar has speed 15 and an edge on power rolls while any creature within 20 squares of them is bleeding. Any bleeding creature within 10 squares of Rhodar can't hide.