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Crux of Fire

Level 3 Elite Artillery · Draw Steel Monsters v1

Crux of Fire

Level 3 Elite Artillery
Elemental EV 20
Size
1T
Speed
6
Stamina
80
Stability
0
Free Strike
6
Immunity: Fire 5 Weakness:
Movement:
M -1
A +2
R 0
I +1
P +2
Spitfire 2d10 + 2
Signature Ability
Magic, Ranged, Strike ◎ Main action
⚔ Ranged 12 ◎ Two creatures or objects
≤11 8 fire damage
12–16 12 fire damage; A<1 the target is burning (save ends)
17+ 15 fire damage; A<2 the target is burning (save ends)
Effect: A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.
Convocation of Flames
Magic, Ranged ◎ Maneuver
⚔ Ranged 5 ◎ Self or one elemental
Effect: Until the start of the crux's next turn, the target has fire immunity 5.
3 Malice: Until the end of the encounter, the ground within 3 squares of the target is wreathed in fire. Any enemy who enters that area for the first time in a round or starts their turn there takes 3 fire damage.
Flame Jet
1 Malice
Magic ◎ Triggered action
⚔ Self ◎ Self
Trigger: The crux takes damage.
Effect: The crux ignores any effects associated with the damage and can fly up to their speed. If the crux doesn't end this movement on solid ground, they fall.
Fickle and Free
The crux can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.