Immunity: Fire 5
Weakness: —
Movement: —
Might
-1
Agility
+2
Reason
0
Intuition
+1
Presence
+2
◆
2d10 + 2
Signature Ability
Magic,
Ranged,
Strike
◎ Main action
⚔ Ranged 12
◎ Two creatures or objects
≤11
8 fire damage
12–16
12 fire damage; A<1 the target is burning (save ends)
17+
15 fire damage; A<2 the target is burning (save ends)
Effect: A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.
⚔ Ranged 5
◎ Self or one elemental
Effect: Until the start of the crux's next turn, the target has fire immunity 5.
3 Malice: Until the end of the encounter, the ground within 3 squares of the target is wreathed in fire. Any enemy who enters that area for the first time in a round or starts their turn there takes 3 fire damage.
⚔ Self
◎ Self
Trigger: The crux takes damage.
Effect: The crux ignores any effects associated with the damage and can fly up to their speed. If the crux doesn't end this movement on solid ground, they fall.
★
Fickle and Free
The crux can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.