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Crux of Fire

Level 3 Elite Artillery · Draw Steel Monsters v1

Crux of Fire

Level 3 Elite Artillery
Elemental EV 20
Size
1T
Speed
6
Stamina
80
Stability
0
Free Strike
6
Immunity: Fire 5 Weakness: —
Movement: —
M -1
A +2
R 0
I +1
P +2
◆ Spitfire 2d10 + 2
Signature Ability
Magic, Ranged, Strike ◎ Main action
⚔ Ranged 12 ◎ Two creatures or objects
≤11 8 fire damage
12–16 12 fire damage; A<1 the target is burning (save ends)
17+ 15 fire damage; A<2 the target is burning (save ends)
Effect: A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.
◆ Convocation of Flames
Magic, Ranged ◎ Maneuver
⚔ Ranged 5 ◎ Self or one elemental
Effect: Until the start of the crux's next turn, the target has fire immunity 5.
3 Malice: Until the end of the encounter, the ground within 3 squares of the target is wreathed in fire. Any enemy who enters that area for the first time in a round or starts their turn there takes 3 fire damage.
◆ Flame Jet
1 Malice
Magic ◎ Triggered action
⚔ Self ◎ Self
Trigger: The crux takes damage.
Effect: The crux ignores any effects associated with the damage and can fly up to their speed. If the crux doesn't end this movement on solid ground, they fall.
★
Fickle and Free
The crux can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.