Devil, Infernal
EV 7 for four minions
Immunity: Fire 5
Weakness: —
Movement: —
With Captain: +2 damage bonus to strikes
Might
+3
Agility
0
Reason
+1
Intuition
+1
Presence
+2
◆
2d10 + 3
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object per minion
≤11
3 damage; push 1
12–16
6 damage; push 2
17+
7 damage; push 3
Effect: Any target adjacent to two or more clerks is taunted until the end of their next turn.
★
True Name
If a creature within 10 squares speaks the clerk's true name, the clerk loses their fire immunity and any nondamaging effects of their signature ability until the end of the encounter.