Immunity: Fire 5
Weakness: —
Movement: —
Might
+3
Agility
+1
Reason
0
Intuition
+1
Presence
+2
◆
2d10 + 3
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 2
◎ Two creatures or objects
≤11
9 damage
12–16
14 damage; A<2 slowed (save ends)
17+
17 damage; A<3 slowed (save ends)
Effect: If the targets are adjacent to each other, this ability deals an extra 3 damage.
Charge,
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 2
◎ Two creatures or objects
≤11
6 damage; M<1 prone
12–16
11 damage; M<2 prone and can't stand (save ends)
17+
14 damage; M<3 prone and can't stand (save ends)
Effect: If this ability is used as part of the Charge main action, the legate ignores difficult terrain during the charge. Each creature and object whose space the legate moves through takes the damage from this ability, but not its additional effects.
⚔ Melee 1
◎ One creature
Effect: The target is taunted by the legate (save ends). The legate can have only one creature taunted at a time.
Magic,
Ranged
◎ Triggered action
⚔ Ranged 5
◎ The triggering creature
Trigger: A creature targets the legate with a strike.
Effect: The target makes a Presence test.
≤11
The legate chooses a new target for the strike.
12–16
The legate halves the triggering damage.
17+
The target takes a bane on the strike.
★
Hellish Bailiff
The legate has damage immunity 3 while in one of the Seven Cities of Hell or within 10 squares of a non-minion devil who is a higher level than them.
★
True Name
If a creature within 10 squares speaks the legate's true name, the legate loses their damage immunities, any nondamaging effects of their signature ability, and their Devilish Charm ability until the end of the encounter.