Draconian, Dragon, Humanoid
EV 32
Immunity: Lightning 6
Weakness: —
Movement: Fly, hover
Might
+4
Agility
+1
Reason
+1
Intuition
+2
Presence
+3
◆
2d10 + 4
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ Two creatures or objects
≤11
11 damage; M<2 prone
12–16
16 damage; M<3 prone
17+
19 damage; M<4 prone
2 Malice: If the target has M<4 they are also bleeding (save ends).
⚔ 5 × 2 line within 1
◎ Each enemy in the area
Effect: Before the power roll is made, Dorzinuth shifts to an unoccupied space adjacent to the end of the line.
≤11
7 damage
12–16
12 damage; M<3 prone
17+
15 damage; M<4 prone
⚔ Melee 1
◎ One ally
Trigger: An ally within distance takes damage while Dorzinuth isn't flying.
Effect: Dorzinuth shields the triggering ally with his wings, halving the damage.
◆
2d10 + 4
Villain Action 1
⚔ 5 burst
◎ Each enemy in the area
Effect: Dorzinuth lets loose a powerful roar. Each target makes a Reason test.
≤11
Frightened (save ends)
12–16
Frightened (EoT)
17+
No effect.
Effect: Each ally in the area gains an edge on their next strike.
◆
2d10 + 4
Villain Action 2
⚔ 10 burst
◎ Self and each ally in the area
Effect: Each target shifts or flies up to their speed and regains 10 Stamina.
◆
2d10 + 4
Villain Action 3
⚔ 5 burst
◎ Each ally in the area
Effect: Dorzinuth covers the targets in an electrifying mesh. Whenever a target takes damage from a melee ability, the attacker takes 6 lightning damage.
★
End Effect
At the end of each of his turns, Dorzinuth can take 10 damage to end one effect on him that can be ended by a saving throw. This damage can't be reduced in any way.
★
Remember Your Oath
If Dorzinuth hears a creature recite the Dragon Phalanx oath, he takes a bane on strikes made against that character until the end of the encounter.
★
Sheltering Wings
While Dorzinuth isn't flying, strikes made against him take a bane.