Dwarf, Humanoid
EV 3 for four minions
Immunity: โ
Weakness: โ
Movement: โ
With Captain: +2 bonus to Stamina
Might
+2
Agility
+1
Reason
0
Intuition
0
Presence
0
◆
2d10 + 2
Signature Ability
Charge,
Melee,
Ranged,
Strike,
Weapon
◎ Main action
⚔ Melee 1 or ranged 5
◎ One creature or object per minion
≤11
1 damage; push 1
12–16
2 damage; push 2
17+
3 damage; push 4
Effect: A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.