← Browse Monsters

Dwarf Launcher

Level 2 Platoon Hexer ยท Draw Steel Monsters v1

Dwarf Launcher

Level 2 Platoon Hexer
Dwarf, Humanoid EV 8
Size
1M
Speed
5
Stamina
39
Stability
3
Free Strike
4
Immunity: โ€” Weakness: โ€”
Movement: โ€”
M +1
A +2
R 0
I +2
P 0
Concussive Grenade 2d10 + 2
Signature Ability
Area, Strike, Weapon ◎ Main action
⚔ 3 cube within 5 ◎ Each enemy in the area
≤11 3 damage; push 1
12–16 6 damage; push 3; M<1 slowed (save ends)
17+ 8 damage; push 3; M<2 slowed (save ends)
Effect: A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.
Sleep Grenade 2d10 + 2
3 Malice
Ranged, Weapon ◎ Main action
⚔ 3 cube within 5 ◎ Each enemy in the area
≤11 3 poison damage; I<0 dazed (save ends)
12–16 6 poison damage; I<1 dazed (save ends)
17+ 8 poison damage; I<2 dazed (save ends)
Effect: A target dazed this way treats their characteristic scores as 1 lower for the purpose of resisting potencies.
Indirect Fire
The launcher ignores concealment and cover, and doesn't need line of effect to use their abilities as long as a size 1 opening exists between the dwarf and the target.