Immunity: โ
Weakness: โ
Movement: โ
Might
+2
Agility
0
Reason
0
Intuition
0
Presence
+1
◆
2d10 + 2
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object
≤11
7 damage; slide 1
12–16
10 damage; slide 1
17+
13 damage; slide 1
Effect: The shieldwall can shift 1 square to remain adjacent to the target. A target restrained by a dwarf can be force moved by this ability. This forced movement doesn't end the restrained condition unless the Director determines otherwise.
3 Malice: This ability targets one additional target.
⚔ Self
◎ Self
Trigger: A creature makes a strike against an ally adjacent to the shieldwall.
Effect: The shieldwall becomes the target of the triggering strike and halves the damage.
★
Call to the Wall
Whenever a creature deals damage to or takes damage from the shieldwall, the shieldwall can make that creature taunted until the end of the creature's next turn.