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Essence of Storms

Level 3 Elite Harrier · Draw Steel Monsters v1

Essence of Storms

Level 3 Elite Harrier
Elemental EV 20
Size
1S
Speed
8
Stamina
100
Stability
0
Free Strike
5
Immunity: Lightning 5 Weakness:
Movement: Fly
M +1
A +2
R -1
I 0
P +2
Bluster 2d10 + 2
Signature Ability
Area, Magic ◎ Main action
⚔ 1 burst ◎ Each enemy in the area
≤11 5 damage
12–16 5 damage, 4 lightning damage; push 2
17+ 5 damage, 7 lightning damage; push 3
Effect: The essence shifts up to 3 squares before or after using this ability.
Convocation of Squalls
Magic, Ranged ◎ Maneuver
⚔ Ranged 5 ◎ Self or one elemental
Effect: Until the start of the essence's next turn, the target has lightning immunity 5.
3 Malice: Until the end of the encounter, a vortex surrounds the target in a 3 aura. The area is difficult terrain for enemies. Additionally, at the end of each of the target's turns, they can push one creature in the area up to 5 squares.
Thunderclap
1 Malice
Magic, Ranged ◎ Triggered action
⚔ Ranged 5 ◎ The triggering creature
Trigger: A creature within distance deals damage to the essence.
Effect: The target takes 5 lightning damage.
Fickle and Free
The essence can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.