Immunity: Lightning 5
Weakness: —
Movement: Fly
Might
+1
Agility
+2
Reason
-1
Intuition
0
Presence
+2
◆
2d10 + 2
Signature Ability
Area,
Magic
◎ Main action
⚔ 1 burst
◎ Each enemy in the area
≤11
5 damage
12–16
5 damage, 4 lightning damage; push 2
17+
5 damage, 7 lightning damage; push 3
Effect: The essence shifts up to 3 squares before or after using this ability.
⚔ Ranged 5
◎ Self or one elemental
Effect: Until the start of the essence's next turn, the target has lightning immunity 5.
3 Malice: Until the end of the encounter, a vortex surrounds the target in a 3 aura. The area is difficult terrain for enemies. Additionally, at the end of each of the target's turns, they can push one creature in the area up to 5 squares.
Magic,
Ranged
◎ Triggered action
⚔ Ranged 5
◎ The triggering creature
Trigger: A creature within distance deals damage to the essence.
Effect: The target takes 5 lightning damage.
★
Fickle and Free
The essence can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.