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Essence of Tides

Level 3 Elite Controller · Draw Steel Monsters v1

Essence of Tides

Level 3 Elite Controller
Elemental EV 20
Size
1M
Speed
7
Stamina
80
Stability
1
Free Strike
5
Immunity: Cold 5 Weakness: —
Movement: Swim
M +2
A 0
R +1
I -1
P +2
◆ Water Wing 2d10 + 2
Signature Ability
Magic, Melee, Strike ◎ Main action
⚔ Melee 1 ◎ Two creatures or objects
≤11 7 damage; slide 1
12–16 10 damage; slide 2
17+ 14 damage; slide 3
Effect: If a target has P<2, their stability is reduced to 0 and they move 2 additional squares whenever they are force moved (save ends).
◆ Convocation of Waves
Magic, Ranged ◎ Maneuver
⚔ Ranged 5 ◎ Self or one elemental
Effect: Until the start of the essence's next turn, the target has cold immunity 5.
3 Malice: Until the end of the encounter, the ground within 1 square of the target is a pool of water that is difficult terrain. This water extends out behind the target as they move, creating a stream that lasts until the end of the encounter. Any enemy who ends their turn in the stream and has M<2 is slowed (save ends).
◆ Sea-Salted Wounds
1 Malice
Melee ◎ Triggered action
⚔ Melee 1 ◎ One enemy
Trigger: An ally deals rolled damage to the target.
Effect: The essence makes a free strike against the target.
★
Fickle and Free
The essence can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.
★
Water Glide
Whenever the essence starts their turn in a space containing water, they can fly until the end of their next turn. While flying, the essence doesn't provoke opportunity attacks.