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Essence of Tides

Level 3 Elite Controller · Draw Steel Monsters v1

Essence of Tides

Level 3 Elite Controller
Elemental EV 20
Size
1M
Speed
7
Stamina
80
Stability
1
Free Strike
5
Immunity: Cold 5 Weakness:
Movement: Swim
M +2
A 0
R +1
I -1
P +2
Water Wing 2d10 + 2
Signature Ability
Magic, Melee, Strike ◎ Main action
⚔ Melee 1 ◎ Two creatures or objects
≤11 7 damage; slide 1
12–16 10 damage; slide 2
17+ 14 damage; slide 3
Effect: If a target has P<2, their stability is reduced to 0 and they move 2 additional squares whenever they are force moved (save ends).
Convocation of Waves
Magic, Ranged ◎ Maneuver
⚔ Ranged 5 ◎ Self or one elemental
Effect: Until the start of the essence's next turn, the target has cold immunity 5.
3 Malice: Until the end of the encounter, the ground within 1 square of the target is a pool of water that is difficult terrain. This water extends out behind the target as they move, creating a stream that lasts until the end of the encounter. Any enemy who ends their turn in the stream and has M<2 is slowed (save ends).
Sea-Salted Wounds
1 Malice
Melee ◎ Triggered action
⚔ Melee 1 ◎ One enemy
Trigger: An ally deals rolled damage to the target.
Effect: The essence makes a free strike against the target.
Fickle and Free
The essence can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.
Water Glide
Whenever the essence starts their turn in a space containing water, they can fly until the end of their next turn. While flying, the essence doesn't provoke opportunity attacks.