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GM OS
Advice Vault
Draw Steel
About & Support
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← Browse Monsters
Fangling
Level 4 Horde Harrier · Draw Steel Monsters v1
Fangling
Level 4 Horde Harrier
Abyssal, Demon
EV 6
Size
1L
Speed
8
Stamina
30
Stability
0
Free Strike
2
Immunity:
—
Weakness:
Holy 5
Movement:
—
M
ight
+3
A
gility
+2
R
eason
0
I
ntuition
+1
P
resence
0
◆
Tooth! Tusk! Claw!
2d10 + 3
Signature Ability
Melee
,
Strike
,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object
≤11
5 damage
12–16
7 damage
17+
9 damage
Effect:
Each enemy adjacent to the fangling takes 2 damage.
◆
Tumbling Gore
2d10 + 2
2 Malice
Area
,
Weapon
◎ Maneuver
⚔ 8 × 3 line within 1
◎ Each enemy in the area
≤11
2 damage; pull 1;
A<1
bleeding (save ends)
12–16
3 damage; pull 2;
A<2
bleeding (save ends)
17+
4 damage; pull 3;
A<3
bleeding (save ends)
★
Made of Teeth
Whenever an adjacent enemy grabs the fangling or uses a melee ability against them, they take 2 damage.
★
Lethe
While the fangling is winded, they gain an edge on strikes, and any strike made against them gains an edge.
★
Soulsight
Any creature within 2 squares of the fangling can't be hidden from them.