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Fangling

Level 4 Horde Harrier · Draw Steel Monsters v1

Fangling

Level 4 Horde Harrier
Abyssal, Demon EV 6
Size
1L
Speed
8
Stamina
30
Stability
0
Free Strike
2
Immunity: Weakness: Holy 5
Movement:
M +3
A +2
R 0
I +1
P 0
Tooth! Tusk! Claw! 2d10 + 3
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ One creature or object
≤11 5 damage
12–16 7 damage
17+ 9 damage
Effect: Each enemy adjacent to the fangling takes 2 damage.
Tumbling Gore 2d10 + 2
2 Malice
Area, Weapon ◎ Maneuver
⚔ 8 × 3 line within 1 ◎ Each enemy in the area
≤11 2 damage; pull 1; A<1 bleeding (save ends)
12–16 3 damage; pull 2; A<2 bleeding (save ends)
17+ 4 damage; pull 3; A<3 bleeding (save ends)
Made of Teeth
Whenever an adjacent enemy grabs the fangling or uses a melee ability against them, they take 2 damage.
Lethe
While the fangling is winded, they gain an edge on strikes, and any strike made against them gains an edge.
Soulsight
Any creature within 2 squares of the fangling can't be hidden from them.