Immunity: Fire 10
Weakness: —
Movement: —
Might
+5
Agility
+3
Reason
0
Intuition
+2
Presence
+3
◆
2d10 + 5
Signature Ability
Area,
Ranged,
Weapon
◎ Main action
⚔ 3 cube within 5
◎ Each enemy and object in the area
Effect: Each target makes either an Agility test or an Intuition test.
≤11
18 fire damage; prone; weakened (save ends)
12–16
14 fire damage; prone
17+
9 fire damage
Charge,
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 4
◎ Two creatures or objects
≤11
14 damage; push 5; A<3 9 fire damage
12–16
19 damage; push 10; A<4 9 fire damage
17+
23 damage; push 15; A<5 9 fire damage
⚔ 3 cube within 10
◎ Each enemy and object in the area
≤11
5 fire damage; M<3 vertical push 3
12–16
7 fire damage; M<4 vertical push 4
17+
9 fire damage; M<5 vertical push 5
Ranged
◎ Triggered action
⚔ Ranged 12
◎ The triggering ally
Trigger: A fire giant ally within distance makes a strike.
Effect: The strike has a double edge and deals an extra 10 fire damage.
⚔ 10 burst
◎ Self and each ally in the area
Effect: Each target shifts up to their speed and can make a free strike. Any enemy who takes damage from a free strike this way and who has M<4 is burning (save ends). A burning enemy takes 1d6 fire damage at the start of each of their turns.
⚔ Ranged 15
◎ Special
Effect: The chief shifts up to 10 squares. Five fire giant fireballers then arrive in unoccupied spaces within distance.
◆
2d10 + 5
Villain Action 3
⚔ 10 burst
◎ Self and each fire giant ally in the area
Effect: Each target unleashes a wave of fire, and each enemy within 2 squares of any target makes an Agility test. Any enemy affected by two targets takes a bane on the test, while an enemy affected by three or more targets has a double bane.
≤11
18 fire damage
12–16
14 fire damage
17+
9 fire damage
★
Scorching Skin
Whenever an adjacent enemy grabs the chief or uses a melee ability against them, that enemy takes 9 fire damage, and if they have M<4 they are weakened (save ends).