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Fire Giant Chief

Level 9 Leader · Draw Steel Monsters v1

Fire Giant Chief

Level 9 Leader
Fire Giant, Giant EV 44
Size
5
Speed
10
Stamina
240
Stability
10
Free Strike
9
Immunity: Fire 10 Weakness:
Movement:
M +5
A +3
R 0
I +2
P +3
Roiling Fist 2d10 + 5
Signature Ability
Area, Ranged, Weapon ◎ Main action
⚔ 3 cube within 5 ◎ Each enemy and object in the area
Effect: Each target makes either an Agility test or an Intuition test.
≤11 18 fire damage; prone; weakened (save ends)
12–16 14 fire damage; prone
17+ 9 fire damage
Burning Kick 2d10 + 5
Charge, Melee, Strike, Weapon ◎ Main action
⚔ Melee 4 ◎ Two creatures or objects
≤11 14 damage; push 5; A<3 9 fire damage
12–16 19 damage; push 10; A<4 9 fire damage
17+ 23 damage; push 15; A<5 9 fire damage
Lava Pillar 2d10 + 5
3 Malice
Area, Ranged ◎ Maneuver
⚔ 3 cube within 10 ◎ Each enemy and object in the area
≤11 5 fire damage; M<3 vertical push 3
12–16 7 fire damage; M<4 vertical push 4
17+ 9 fire damage; M<5 vertical push 5
Fuel the Fire
1 Malice
Ranged ◎ Triggered action
⚔ Ranged 12 ◎ The triggering ally
Trigger: A fire giant ally within distance makes a strike.
Effect: The strike has a double edge and deals an extra 10 fire damage.
Forward!
Villain Action 1
Area
⚔ 10 burst ◎ Self and each ally in the area
Effect: Each target shifts up to their speed and can make a free strike. Any enemy who takes damage from a free strike this way and who has M<4 is burning (save ends). A burning enemy takes 1d6 fire damage at the start of each of their turns.
Burning Legion
Villain Action 2
Ranged
⚔ Ranged 15 ◎ Special
Effect: The chief shifts up to 10 squares. Five fire giant fireballers then arrive in unoccupied spaces within distance.
All to Cinders 2d10 + 5
Villain Action 3
Area
⚔ 10 burst ◎ Self and each fire giant ally in the area
Effect: Each target unleashes a wave of fire, and each enemy within 2 squares of any target makes an Agility test. Any enemy affected by two targets takes a bane on the test, while an enemy affected by three or more targets has a double bane.
≤11 18 fire damage
12–16 14 fire damage
17+ 9 fire damage
Scorching Skin
Whenever an adjacent enemy grabs the chief or uses a melee ability against them, that enemy takes 9 fire damage, and if they have M<4 they are weakened (save ends).