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Fire Giant Lightbearer

Level 9 Elite Support · Draw Steel Monsters v1

Fire Giant Lightbearer

Level 9 Elite Support
Fire Giant, Giant EV 44
Size
4
Speed
8
Stamina
200
Stability
5
Free Strike
9
Immunity: Fire 9 Weakness:
Movement:
M +4
A +2
R 0
I +4
P +4
Flamelash 2d10 + 4
Signature Ability
Magic, Melee, Strike ◎ Main action
⚔ Melee 6 ◎ Two creatures or objects
≤11 13 fire damage; slide 2
12–16 17 fire damage; slide 4
17+ 22 fire damage; slide 6
Living Blaze 2d10 + 4
3 Malice
Magic, Ranged, Strike ◎ Main action
⚔ Ranged 6 ◎ Two creatures or objects
≤11 15 fire damage
12–16 21 fire damage
17+ 26 fire damage
Effect: The blaze ricochets, targeting one additional target within 4 squares of an original target and taking a bane against that target, or targeting two additional targets within 2 squares of an original target and having a double bane against those targets. The lightbearer makes one power roll against all targets.
Travel By Fire
Magic, Ranged ◎ Maneuver
⚔ Ranged 5 ◎ Two creatures or objects
Effect: The lightbearer can target themself with this ability. Each target takes 1d6 fire damage and teleports in a plume of smoke to swap places with the other target.
Emergency Beacon
Triggered action
⚔ Self ◎ Self
Trigger: The lightbearer takes damage.
Effect: The lightbearer emits a beacon of light until the start of their next turn. Each fire giant who has line of effect to the lightbearer has a double edge on abilities.
Healing Heat
Any fire giant targeted by the lightbearer's damage-dealing abilities ignores the damage and instead regains Stamina equal to the damage that would have been dealt. If the lightbearer moves a fire giant using an ability, they can choose to ignore stability.
Searing Skin
Whenever an adjacent enemy grabs the lightbearer or uses a melee ability against them, that enemy takes 5 fire damage.