Immunity: Fire 9
Weakness: —
Movement: —
Might
+4
Agility
+2
Reason
0
Intuition
+4
Presence
+4
◆
2d10 + 4
Signature Ability
Magic,
Melee,
Strike
◎ Main action
⚔ Melee 6
◎ Two creatures or objects
≤11
13 fire damage; slide 2
12–16
17 fire damage; slide 4
17+
22 fire damage; slide 6
Magic,
Ranged,
Strike
◎ Main action
⚔ Ranged 6
◎ Two creatures or objects
≤11
15 fire damage
12–16
21 fire damage
17+
26 fire damage
Effect: The blaze ricochets, targeting one additional target within 4 squares of an original target and taking a bane against that target, or targeting two additional targets within 2 squares of an original target and having a double bane against those targets. The lightbearer makes one power roll against all targets.
⚔ Ranged 5
◎ Two creatures or objects
Effect: The lightbearer can target themself with this ability. Each target takes 1d6 fire damage and teleports in a plume of smoke to swap places with the other target.
⚔ Self
◎ Self
Trigger: The lightbearer takes damage.
Effect: The lightbearer emits a beacon of light until the start of their next turn. Each fire giant who has line of effect to the lightbearer has a double edge on abilities.
★
Healing Heat
Any fire giant targeted by the lightbearer's damage-dealing abilities ignores the damage and instead regains Stamina equal to the damage that would have been dealt. If the lightbearer moves a fire giant using an ability, they can choose to ignore stability.
★
Searing Skin
Whenever an adjacent enemy grabs the lightbearer or uses a melee ability against them, that enemy takes 5 fire damage.