Immunity: Fire 9
Weakness: —
Movement: —
Might
+4
Agility
+2
Reason
0
Intuition
+2
Presence
+1
◆
2d10 + 4
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 3
◎ Two creatures or objects
≤11
14 fire damage; push 2
12–16
19 fire damage; push 4; A<3 burning (save ends)
17+
23 fire damage; push 6; A<4 burning (save ends)
Effect: A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.
⚔ Special
◎ Each enemy and object in the area
≤11
The distance is a 2 burst; 8 fire damage; M<2 pull 2
12–16
The distance is a 3 burst; 12 fire damage; M<3 pull 4
17+
The distance is a 4 burst; 15 fire damage; M<4 pull 6
Effect: The outermost squares of the area become a 1-square-tall wall of stone. The rest of the area is on fire until the end of the encounter. A creature who enters the area for the first time in a round or starts their turn there takes 3 fire damage.
⚔ Self
◎ Self
Effect: The red fist jumps up to 5 squares. Each creature adjacent to them when they land takes 5 fire damage.
⚔ Melee 3
◎ The triggering creature
Trigger: A creature within distance willingly moves or shifts away from the red fist.
Effect: The target makes a Might test. A target with fire immunity automatically obtains a tier 3 outcome.
≤11
Weakened and slowed (save ends)
12–16
Weakened (EoT)
17+
No effect.
⚔ Melee 3
◎ Self
Trigger: An ally within distance is targeted by an enemy's ability.
Effect: The red fist can become the target of the triggering ability, then can make a free strike against the enemy after the ability resolves.
★
Searing Skin
Whenever an adjacent enemy grabs the red fist or uses a melee ability against them, that enemy takes 5 fire damage.