Immunity: —
Weakness: —
Movement: Burrow
Might
+2
Agility
-1
Reason
0
Intuition
+1
Presence
+2
◆
2d10 + 2
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ Two creatures or objects
≤11
8 damage
12–16
12 damage; M<1 restrained (save ends)
17+
15 damage; M<2 restrained (save ends)
Effect: The target's space is difficult terrain.
⚔ Ranged 5
◎ Self or one elemental
Effect: Until the start of the force's next turn, any melee strike made against the target takes a bane if it doesn't already have a bane or double bane.
3 Malice: Until the end of the encounter, the target grows a carapace of stone. They have a +3 bonus to stability and gain 15 temporary Stamina.
⚔ Self
◎ Self
Trigger: The force takes damage.
Effect: The force halves the damage, and has damage weakness 3 and a +3 bonus to speed until the end of the encounter. This damage weakness increases by 3 each time the force uses this ability in the same encounter.
★
Fickle and Free
The force can't be restrained, slowed, or knocked prone, and they ignore difficult terrain.
★
Primordial Strength
The force's strikes gain a +6 damage bonus against objects.
★
Stone Swim
The force can burrow through stone, but can't drag other creatures underground when they do so.