Immunity: —
Weakness: —
Movement: Burrow
Might
+3
Agility
+2
Reason
+1
Intuition
+1
Presence
0
◆
2d10 + 3
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 2
◎ Two creatures or objects
≤11
8 damage; A<1 slide 2
12–16
12 damage; A<2 slide 3, prone
17+
15 damage; A<3 slide 3, prone and can't stand (EoT)
Effect: If a target made prone this way is already prone, they are instead restrained (EoT).
⚔ 6 × 1 line within 1
◎ Each enemy in the area
≤11
4 damage; M<1 push 2
12–16
7 damage; M<2 prone
17+
10 damage; M<3 prone
Effect: The cryptic reforms their body and appears in an unoccupied space in the area.
⚔ Ranged 5
◎ One creature or object on the ground
Effect: The cryptic slides the target up to 3 squares.
2 Malice: The ability targets one additional target.
⚔ Self
◎ Self
Trigger: The cryptic takes damage.
Effect: The cryptic halves the damage, ignores any nondamaging effects associated with the damage, and shifts up to 3 squares.
⚔ 2 burst
◎ Each enemy in the area
Trigger: The cryptic uses the Dig maneuver to resurface.
Effect: Before using the Dig maneuver, the cryptic moves up to their speed. They then create the burst when they breach the surface.
≤11
4 damage; push 2
12–16
7 damage; push 3, prone
17+
10 damage; push 4, prone
⚔ 10 burst
◎ Each enemy in the area
Special: A target must be on the ground.
≤11
Prone and can't stand (EoT)
12–16
Prone
17+
No effect.
Effect: Each target makes a Might test.
⚔ 5 burst
◎ Each enemy in the area
Special: A target must be on the ground.
≤11
9 damage; prone
12–16
5 damage
17+
The target moves to the nearest unoccupied space outside the area.
Effect: The area drops 2 squares and is difficult terrain. Each target enemy falls, while each target ally passes safely. Additionally, each target enemy makes an Agility test.
◆
2d10 + 3
Villain Action 3
⚔ Ranged 10
◎ Two creatures or objects
Effect: The cryptic makes an initial power roll that calls down stone pillars from the ceiling.
≤11
5 damage; prone; M<1 restrained (save ends)
12–16
9 damage; prone; M<2 restrained (save ends)
17+
12 damage; prone; M<3 restrained (save ends)
The cryptic then makes a second power roll that raises stone pillars from the floor.
Ranged 10 | Two creatures or objects on the ground.
≤ 11: 2 damage; vertical slide 2
12-16: 3 damage; vertical slide 4
17+: 4 damage; vertical slide 6; if this movement brings the target into contact with the ceiling, they are restrained (save ends).
★
Solo Monster
End Effect: At the end of each of their turns, the cryptic can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Solo Turns: The cryptic can take two turns each round. They can't take turns consecutively.
★
Churning Trunk
The cryptic is constantly surrounded by a 1 aura of swirling debris that obscures their form. Ranged abilities that target the cryptic take a bane. Additionally, any enemy who enters the aura for the first time in a round or starts their turn there takes 5 damage.
★
Seismic Step
The cryptic ignores difficult terrain. Additionally, they have line of effect to any creature with concealment if that creature is touching the ground.