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Frost Giant Wind Sprinter

Level 8 Elite Harrier · Draw Steel Monsters v1

Frost Giant Wind Sprinter

Level 8 Elite Harrier
Frost Giant, Giant EV 40
Size
4
Speed
10
Stamina
200
Stability
5
Free Strike
8
Immunity: Cold 8 Weakness: —
Movement: —
M +4
A +4
R -1
I 0
P 0
◆ Cold Axe 2d10 + 4
Signature Ability
Charge, Melee, Strike, Weapon ◎ Main action
⚔ Melee 3 ◎ Two creatures or objects
≤11 12 damage
12–16 17 damage; A<3 bleeding (save ends)
17+ 21 damage; A<4 bleeding (save ends)
Effect: A target who is already bleeding takes an extra 1d6 cold damage.
◆ Blizzard Surge
5 Malice
◎ Main action
⚔ Self ◎ Self
Effect: The wind sprinter shifts up to their speed and uses Cold Axe against each enemy who comes within 2 squares of them during the move. The wind sprinter makes one power roll against all targets.
◆ Ice Dance
Melee ◎ Maneuver
⚔ Melee 1 ◎ One giant ally
Effect: The wind sprinter and the target each shift up to 6 squares while staying adjacent to each other. The target can then jump up to 5 squares and make a free strike.
◆ Begone, Smallfolk!
Triggered action
⚔ Self ◎ Self
Trigger: The wind sprinter takes damage.
Effect: The wind sprinter moves up to their speed and uses Cold Axe against one target.
★
Crush Underfoot
The wind sprinter can move through enemies' spaces at their usual speed. The first time on a turn that a wind sprinter enters a creature's space, that creature can choose to fall prone or to take 8 damage.
★
Kingdom of Isolation
The wind sprinter is surrounded by a snowstorm. Any enemy who starts their turn within 2 squares of the wind sprinter can't shift.