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Frost Giant Wind Sprinter

Level 8 Elite Harrier · Draw Steel Monsters v1

Frost Giant Wind Sprinter

Level 8 Elite Harrier
Frost Giant, Giant EV 40
Size
4
Speed
10
Stamina
200
Stability
5
Free Strike
8
Immunity: Cold 8 Weakness:
Movement:
M +4
A +4
R -1
I 0
P 0
Cold Axe 2d10 + 4
Signature Ability
Charge, Melee, Strike, Weapon ◎ Main action
⚔ Melee 3 ◎ Two creatures or objects
≤11 12 damage
12–16 17 damage; A<3 bleeding (save ends)
17+ 21 damage; A<4 bleeding (save ends)
Effect: A target who is already bleeding takes an extra 1d6 cold damage.
Blizzard Surge
5 Malice
◎ Main action
⚔ Self ◎ Self
Effect: The wind sprinter shifts up to their speed and uses Cold Axe against each enemy who comes within 2 squares of them during the move. The wind sprinter makes one power roll against all targets.
Ice Dance
Melee ◎ Maneuver
⚔ Melee 1 ◎ One giant ally
Effect: The wind sprinter and the target each shift up to 6 squares while staying adjacent to each other. The target can then jump up to 5 squares and make a free strike.
Begone, Smallfolk!
Triggered action
⚔ Self ◎ Self
Trigger: The wind sprinter takes damage.
Effect: The wind sprinter moves up to their speed and uses Cold Axe against one target.
Crush Underfoot
The wind sprinter can move through enemies' spaces at their usual speed. The first time on a turn that a wind sprinter enters a creature's space, that creature can choose to fall prone or to take 8 damage.
Kingdom of Isolation
The wind sprinter is surrounded by a snowstorm. Any enemy who starts their turn within 2 squares of the wind sprinter can't shift.