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Ghost

Level 1 Leader · Draw Steel Monsters v1

Ghost

Level 1 Leader
Undead EV 12
Size
1M
Speed
6
Stamina
80
Stability
1
Free Strike
4
Immunity: Corruption 3, Poison 3 Weakness:
Movement: Fly, hover
M -2
A +2
R 0
I +1
P +3
Heat Death 2d10 + 3
Signature Ability
Magic, Ranged, Strike ◎ Main action
⚔ Ranged 5 ◎ Two creatures
≤11 7 cold damage; P<1 slowed (save ends)
12–16 10 cold damage; P<2 slowed (save ends)
17+ 13 cold damage; P<3 slowed (save ends)
Effect: The next strike made against the target gains an edge.
Haunt
Ranged ◎ Maneuver
⚔ Ranged 8 ◎ Self or one ally with a Phasing trait
Effect: The target shifts up to their speed.
2 Malice: The ghost chooses one additional target.
Shriek
1 Malice
Magic, Melee ◎ Triggered action
⚔ Melee 1 ◎ The triggering creature
Trigger: A creature within distance targets the ghost with a strike.
Effect: The ghost halves the damage from the strike and the target takes 2 sonic damage.
Paranormal Activity
Villain Action 1
Area, Magic
⚔ 5 burst ◎ Each size 3 or smaller object in the area
Effect: Each target rises 1 square into the air and is vertically pulled up to 5 squares toward the nearest enemy within 3 squares of the target.
Spirited Away 2d10 + 3
Villain Action 2
Area, Magic
⚔ 5 burst ◎ Each enemy in the area
≤11 P<1 the target is levitated (EoT)
12–16 P<2 the target is levitated (EoT)
17+ P<3 the target is levitated until the end of the encounter
Effect: A levitated target floats 1 square off the ground when first affected, then rises 1 square at the end of each of their turns. If a levitated target can't already fly, they can fly but are slowed and weakened while flying this way.
Awful Wail 2d10 + 3
Villain Action 3
Area, Magic
⚔ 5 burst ◎ Each enemy in the area
≤11 3 sonic damage
12–16 5 sonic damage
17+ 8 sonic damage
Effect: A target who has P<2 is reduced to 1 Stamina if they are winded after taking this damage.
Phantom Flow
Each undead with a Phasing trait within 10 squares of the ghost can't be made slowed or weakened.
Corruptive Phasing
The ghost can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the ghost moves through a creature, that creature takes 2 corruption damage. The ghost doesn't take damage from being force moved into objects.