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Ghost

Level 1 Leader · Draw Steel Monsters v1

Ghost

Level 1 Leader
Undead EV 12
Size
1M
Speed
6
Stamina
80
Stability
1
Free Strike
4
Immunity: Corruption 3, Poison 3 Weakness: —
Movement: Fly, hover
M -2
A +2
R 0
I +1
P +3
◆ Heat Death 2d10 + 3
Signature Ability
Magic, Ranged, Strike ◎ Main action
⚔ Ranged 5 ◎ Two creatures
≤11 7 cold damage; P<1 slowed (save ends)
12–16 10 cold damage; P<2 slowed (save ends)
17+ 13 cold damage; P<3 slowed (save ends)
Effect: The next strike made against the target gains an edge.
◆ Haunt
Ranged ◎ Maneuver
⚔ Ranged 8 ◎ Self or one ally with a Phasing trait
Effect: The target shifts up to their speed.
2 Malice: The ghost chooses one additional target.
◆ Shriek
1 Malice
Magic, Melee ◎ Triggered action
⚔ Melee 1 ◎ The triggering creature
Trigger: A creature within distance targets the ghost with a strike.
Effect: The ghost halves the damage from the strike and the target takes 2 sonic damage.
◆ Paranormal Activity
Villain Action 1
Area, Magic
⚔ 5 burst ◎ Each size 3 or smaller object in the area
Effect: Each target rises 1 square into the air and is vertically pulled up to 5 squares toward the nearest enemy within 3 squares of the target.
◆ Spirited Away 2d10 + 3
Villain Action 2
Area, Magic
⚔ 5 burst ◎ Each enemy in the area
≤11 P<1 the target is levitated (EoT)
12–16 P<2 the target is levitated (EoT)
17+ P<3 the target is levitated until the end of the encounter
Effect: A levitated target floats 1 square off the ground when first affected, then rises 1 square at the end of each of their turns. If a levitated target can't already fly, they can fly but are slowed and weakened while flying this way.
◆ Awful Wail 2d10 + 3
Villain Action 3
Area, Magic
⚔ 5 burst ◎ Each enemy in the area
≤11 3 sonic damage
12–16 5 sonic damage
17+ 8 sonic damage
Effect: A target who has P<2 is reduced to 1 Stamina if they are winded after taking this damage.
★
Phantom Flow
Each undead with a Phasing trait within 10 squares of the ghost can't be made slowed or weakened.
★
Corruptive Phasing
The ghost can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. The first time in a round that the ghost moves through a creature, that creature takes 2 corruption damage. The ghost doesn't take damage from being force moved into objects.