Immunity: Corruption 1, Poison 1
Weakness: —
Movement: —
Might
0
Agility
+2
Reason
-2
Intuition
0
Presence
-1
◆
2d10 + 2
Signature Ability
Charge,
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object
≤11
3 damage
12–16
4 damage
17+
5 damage; M<2 bleeding (save ends)
⚔ Self
◎ Self
Effect: The ghoul jumps up to 3 squares. If they land on a size 1 enemy, that enemy is knocked prone and the ghoul can make a free strike against them.
★
Arise
The first time the ghoul is reduced to 0 Stamina by damage that isn't fire damage or holy damage and their body isn't destroyed, they instead have 1 Stamina and fall prone.
★
Hunger
When the ghoul uses the Charge main action, they gain a +2 bonus to speed until the end of their turn.