← Browse Monsters

Ghoul

Level 1 Horde Harrier · Draw Steel Monsters v1

Ghoul

Level 1 Horde Harrier
Undead EV 3
Size
1M
Speed
7
Stamina
15
Stability
0
Free Strike
1
Immunity: Corruption 1, Poison 1 Weakness:
Movement:
M 0
A +2
R -2
I 0
P -1
Razor Claws 2d10 + 2
Signature Ability
Charge, Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ One creature or object
≤11 3 damage
12–16 4 damage
17+ 5 damage; M<2 bleeding (save ends)
Leap
◎ Maneuver
⚔ Self ◎ Self
Effect: The ghoul jumps up to 3 squares. If they land on a size 1 enemy, that enemy is knocked prone and the ghoul can make a free strike against them.
Arise
The first time the ghoul is reduced to 0 Stamina by damage that isn't fire damage or holy damage and their body isn't destroyed, they instead have 1 Stamina and fall prone.
Hunger
When the ghoul uses the Charge main action, they gain a +2 bonus to speed until the end of their turn.