Immunity: Corruption 4, Poison 4
Weakness: —
Movement: —
Might
+3
Agility
-1
Reason
-2
Intuition
+1
Presence
+2
◆
2d10 + 3
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 3
◎ Two creatures or objects
≤11
9 damage
12–16
14 damage; A<2 grabbed
17+
17 damage; A<3 grabbed
⚔ Self
◎ Self; see below
Trigger: The giant zombie grabs two creatures or objects, or starts their turn with two creatures or objects grabbed.
Effect: The creatures or objects are smashed together using Rotten Smash, which has a double edge.
★
Endless Knight
The first time the giant zombie is reduced to 0 Stamina by damage that isn't fire damage or holy damage and their body isn't destroyed, they instead have 50 Stamina and fall prone.
★
Negative Nerves
When the giant zombie is targeted by an ability that deals rolled damage, they halve the damage from a tier 1 outcome.