Immunity: โ
Weakness: โ
Movement: โ
Might
0
Agility
+2
Reason
+1
Intuition
0
Presence
-1
◆
2d10 + 2
Signature Ability
Ranged,
Strike,
Weapon
◎ Main action
⚔ Ranged 10
◎ One creature or object
≤11
5 corruption damage
12–16
6 corruption damage
17+
8 corruption damage; M<2 slowed (save ends)
Effect: This ability gains an edge against any target not at full Stamina.
⚔ 2 burst
◎ Self and each ally in the area
Effect: Until the end of their next turn, each target gains an edge on their next strike. If any target hasn't used their own Cackletongue maneuver on this turn, they can use it immediately at no cost.
★
Distant Death Frenzy
Whenever a non-minion ally within 5 squares of the abyssal archer is reduced to 0 Stamina, the abyssal archer can make a ranged free strike.
★
Bloodscent
The abyssal archer doesn't need line of effect to use their abilities against any creature who isn't at full Stamina, as long as a size 1 opening exists between the archer and the target.