Immunity: โ
Weakness: โ
Movement: โ
Might
+3
Agility
+3
Reason
0
Intuition
0
Presence
+3
◆
2d10 + 3
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 2
◎ Two creatures or objects
≤11
8 damage; A<1 bleeding (save ends)
12–16
11 damage; A<2 bleeding (save ends)
17+
14 damage; A<3 bleeding and dazed (save ends)
Effect: An ally targeted by this ability ignores the damage and can make a free strike.
⚔ 5 burst
◎ Self and each ally in the area
Effect: Each target deals an extra 3 damage with their next strike until the start of the carnage's next turn. If any target hasn't used their own Cackletongue maneuver on this turn, they can use it immediately at no cost.
⚔ Ranged 10
◎ Special
Effect: The carnage summons four abyssal hyenas into unoccupied spaces within distance.
⚔ 10 burst
◎ Self and three allies
Effect: Each target moves up to their speed and makes a free strike. Any creature damaged by one of these free strikes who has M<2 is knocked prone.
⚔ 5 burst
◎ Each winded enemy in the area
Effect: The carnage's eyes and all exposed blood within distance glow bright red. Each target makes a Presence test.
≤11
The target can't regain Stamina until the end of the encounter.
12–16
The target can't regain Stamina (save ends).
17+
No effect.
Effect: Until the end of the encounter, all gnolls have a double edge on power rolls that target a winded enemy.
★
Death Rampage
Whenever a non-minion ally within 5 squares of the carnage is reduced to 0 Stamina, the carnage can move up to their speed, then can either make a melee free strike against two creatures or use Shrapnel Whip against one creature.
★
End Effect
At the end of each of their turns, the carnage can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
★
Endless Hunger
If the carnage is reduced to 0 Stamina while there are still gnolls on the encounter map, one gnoll on the map is transformed into a gnoll carnage, keeping their current Stamina.