Immunity: โ
Weakness: โ
Movement: โ
Might
+1
Agility
+1
Reason
0
Intuition
0
Presence
+1
◆
2d10 + 2
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object
≤11
4 damage
12–16
5 damage
17+
7 damage; prone; A<2 bleeding (save ends)
2+ Malice: This ability targets one additional target for each 2 Malice spent.
⚔ 2 burst
◎ Self and each ally in the area
Effect: Each target shifts up to their speed. If any target hasn't used their own Cackletongue maneuver on this turn, they can use it immediately at no cost.
★
Death Frenzy
Whenever a non-minion ally within 7 squares of the marauder is reduced to 0 Stamina, the marauder moves up to their speed and can make a melee free strike.