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Granite Stone Giant

Level 8 Elite Defender · Draw Steel Monsters v1

Granite Stone Giant

Level 8 Elite Defender
Giant, Stone Giant EV 40
Size
4
Speed
7
Stamina
247
Stability
10
Free Strike
8
Immunity: — Weakness: —
Movement: Burrow
M +4
A +1
R +1
I +2
P +1
◆ Jagged Stone Club 2d10 + 4
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 3 ◎ Two creatures or objects
≤11 12 damage
12–16 17 damage; R<3 weakened (save ends)
17+ 21 damage; R<4 weakened (save ends)
Effect: If the target is already weakened, they are also bleeding (save ends).
◆ Crag Burst 2d10 + 4
3 Malice
Area ◎ Main action
⚔ 2 burst ◎ Each enemy and object in the area
≤11 6 damage; push 2
12–16 10 damage; push 4
17+ 14 damage; vertical push 4
Effect: The area is difficult terrain. Whenever a creature enters a square in the area, they take 3 damage.
◆ Castle Stone Shape
◎ Maneuver
⚔ Self ◎ Self
Effect: The granite stone giant moves up to their speed and creates a 14 wall of stone in squares adjacent to the path of their movement.
◆ Pillar
Triggered action
Melee
⚔ Melee 3 ◎ The triggering creature or object
Trigger: A creature or object within distance moves or shifts away from the granite stone giant.
Effect: A 1-square pillar of stone rises 5 squares out of the ground beneath the target, who moves with the ground to its new elevation, then is vertical pushed 5 squares.
★
Stonebreaker Flesh
Whenever an enemy obtains a tier 1 outcome on a melee ability used against the granite stone giant, they take a bane on that ability until the end of the encounter.
★
Stone Steps
The granite stone giant ignores difficult terrain.
★
Stone Swim
The granite stone giant can burrow through stone, but can't drag other creatures underground when they do so.