Immunity: —
Weakness: —
Movement: Fly
Might
+2
Agility
+2
Reason
-1
Intuition
+1
Presence
+2
◆
2d10 + 2
Signature Ability
Charge,
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ Two creatures or objects
≤11
7 damage; the griffon can shift 1 square
12–16
10 damage; the griffon shifts up to 2 squares
17+
13 damage; the griffon shifts up to 3 squares
Effect: If this ability is used as part of the Charge main action, the griffon can grab one of the targets.
⚔ 3 cube within 8
◎ Each enemy in the area
Special: The griffon must be flying and must have a creature or object grabbed.
≤11
4 damage
12–16
6 damage; A<1 push 3
17+
9 damage; A<2 push 4; prone
Effect: The griffon flies up to half their speed toward the ground, then sends the creature or object they've grabbed hurtling down. The creature or object hits the ground to turn the area into an impact crater, and takes falling damage that can't be reduced in any way.
⚔ 4 × 2 line within 1
◎ Each creature or object in the area
Special: A target object must be size 2 or smaller.
≤11
Push 3; A<0 the forced movement is vertical
12–16
Push 4; A<1 the forced movement is vertical
17+
Push 5; A<2 the forced movement is vertical
⚔ Self
◎ Self
Trigger: The griffon takes damage.
Effect: The griffon halves the damage, ignores any nondamaging effects associated with the damage, and shifts up to 2 squares.
★
Beast of Prey
While grabbed by the griffon, a creature has a double bane on the Escape Grab maneuver.
★
Steady
Any power roll that could knock the griffon or their rider prone takes a bane.