Devil, Hobgoblin, Infernal
EV 6 for four minions
Immunity: Fire 2
Weakness: —
Movement: Fly
With Captain: +2 bonus to speed
Might
-1
Agility
+3
Reason
0
Intuition
+1
Presence
0
◆
2d10 + 3
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object per minion
≤11
3 damage
12–16
5 damage
17+
7 damage; the grilp shifts up to 2 squares
Effect: The grilp moves up to their speed and can attempt to hide.
★
Bat Out of Hell
Any enemy who makes a saving throw takes a -1 penalty to the saving throw for each grilp adjacent to them.
★
Shifting Camouflage
The grilp has concealment from all creatures.