Immunity: Corruption 7, Poison 7
Weakness: —
Movement: Fly, hover
Might
-2
Agility
+4
Reason
-1
Intuition
0
Presence
0
◆
2d10 + 4
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 3
◎ One creature or object
≤11
7 damage; slide 2
12–16
10 damage; slide 3
17+
13 damage; slide 5
Effect: If the target is force moved into another creature's space, that creature takes an additional 4 damage and the haunt slides them up to 2 squares.
Area,
Magic
◎ Main action
⚔ 3 burst
◎ Each enemy in the area
≤11
3 damage; I<2 prone
12–16
6 damage; I<3 prone
17+
7 damage; I<4 prone
Effect: A target knocked prone this way can't use the Stand Up maneuver on themself while any haunt is within 20 squares of them.
★
Invisible Horror
The haunt can move through creatures and objects at their usual speed, but can't end their turn inside a creature or object. They are invisible while moving using a move action. The haunt doesn't take damage from being force moved into objects.