Level 1 Minion Controller
Fey, High Elf, Humanoid
EV 3 for four minions
Immunity: โ
Weakness: โ
Movement: โ
With Captain: +5 bonus to ranged distance
Might
0
Agility
0
Reason
+2
Intuition
-1
Presence
+1
◆
2d10 + 2
Signature Ability
Magic,
Ranged,
Strike
◎ Main action
⚔ Ranged 5
◎ One creature or object per minion
≤11
1 holy damage
12–16
2 holy damage
17+
3 holy damage
Effect: Until the start of the dawn mage's next turn, the target can't hide.
★
Otherworldly Grace
At the start of each of their turns, the dawn mage can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.