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High Elf Ordinator

Level 3 Leader · Draw Steel Monsters v1

High Elf Ordinator

Level 3 Leader
Fey, High Elf, Humanoid EV 20
Size
1M
Speed
5
Stamina
120
Stability
0
Free Strike
5
Immunity: Weakness:
Movement: Fly
M 0
A +2
R +1
I +2
P +3
Lightning Rod 2d10 + 3
Signature Ability
Magic, Ranged, Strike ◎ Main action
⚔ Ranged 10 ◎ One creature or object
≤11 9 lightning damage; R<1 dazed (save ends)
12–16 14 lightning damage; R<2 dazed (save ends)
17+ 17 lightning damage; R<3 dazed (save ends)
Effect: Until the start of the ordinator's next turn, each ally high elf in the encounter gains an edge on ability rolls against the target.
Elemental Uproar
Area, Magic ◎ Maneuver
⚔ 10 burst ◎ Each elemental ally in the area
Effect: Each target can move up to their speed or make a free strike. Elemental mote targets can, instead, use their Spark of Life trait.
Summon Elemental
2 Malice
Ranged ◎ Maneuver
⚔ Ranged 10 ◎ Special
Effect: The ordinator summons four elemental motes or four soot crows into unoccupied spaces within distance.
3 Malice: The ordinator instead summons one ceramic horse or one winded brambleguard into an unoccupied space within distance.
Enough!
Triggered action
Ranged
⚔ Ranged 10 ◎ The triggering enemy
Trigger: An enemy within distance uses an ability against the ordinator or any ally within distance.
Effect: The ordinator uses Lightning Rod against the target after the ability is resolved.
Fountains Roar, Now Free From the Earth
Villain Action 1
Area, Magic
⚔ 10 burst ◎ Each ally in the area
Effect: Each target glows briefly, and can end one effect on themself, then move up to their speed.
And the Sun Forsook Her Children
Villain Action 2
Area, Magic
⚔ 5 cube within 10 ◎ Each enemy in the area
Effect: Each target makes a Presence test.
≤11 12 corruption damage; pull 5 toward the center of the cube
12–16 6 corruption damage; pull 5 toward the center of the cube
17+ Pull 1 toward the center of the cube
Effect: The area turns dark and distorted, and is difficult terrain for enemies.
But We Will Change Her Mind
Villain Action 3
Area, Magic
⚔ 10 burst ◎ Self and each ally in the area
Effect: Each target's free strike now has the Magic keyword and can target two creatures or objects. Additionally, each target glows with magic.
Otherworldly Blessing
At the start of each of their turns, the ordinator can choose one or more effects on them that can be ended by a saving throw. The effects instead end at the end of the ordinator's turn.