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High Elf Ordinator

Level 3 Leader · Draw Steel Monsters v1

High Elf Ordinator

Level 3 Leader
Fey, High Elf, Humanoid EV 20
Size
1M
Speed
5
Stamina
120
Stability
0
Free Strike
5
Immunity: — Weakness: —
Movement: Fly
M 0
A +2
R +1
I +2
P +3
◆ Lightning Rod 2d10 + 3
Signature Ability
Magic, Ranged, Strike ◎ Main action
⚔ Ranged 10 ◎ One creature or object
≤11 9 lightning damage; R<1 dazed (save ends)
12–16 14 lightning damage; R<2 dazed (save ends)
17+ 17 lightning damage; R<3 dazed (save ends)
Effect: Until the start of the ordinator's next turn, each ally high elf in the encounter gains an edge on ability rolls against the target.
◆ Elemental Uproar
Area, Magic ◎ Maneuver
⚔ 10 burst ◎ Each elemental ally in the area
Effect: Each target can move up to their speed or make a free strike. Elemental mote targets can, instead, use their Spark of Life trait.
◆ Summon Elemental
2 Malice
Ranged ◎ Maneuver
⚔ Ranged 10 ◎ Special
Effect: The ordinator summons four elemental motes or four soot crows into unoccupied spaces within distance.
3 Malice: The ordinator instead summons one ceramic horse or one winded brambleguard into an unoccupied space within distance.
◆ Enough!
Triggered action
Ranged
⚔ Ranged 10 ◎ The triggering enemy
Trigger: An enemy within distance uses an ability against the ordinator or any ally within distance.
Effect: The ordinator uses Lightning Rod against the target after the ability is resolved.
◆ Fountains Roar, Now Free From the Earth
Villain Action 1
Area, Magic
⚔ 10 burst ◎ Each ally in the area
Effect: Each target glows briefly, and can end one effect on themself, then move up to their speed.
◆ And the Sun Forsook Her Children
Villain Action 2
Area, Magic
⚔ 5 cube within 10 ◎ Each enemy in the area
Effect: Each target makes a Presence test.
≤11 12 corruption damage; pull 5 toward the center of the cube
12–16 6 corruption damage; pull 5 toward the center of the cube
17+ Pull 1 toward the center of the cube
Effect: The area turns dark and distorted, and is difficult terrain for enemies.
◆ But We Will Change Her Mind
Villain Action 3
Area, Magic
⚔ 10 burst ◎ Self and each ally in the area
Effect: Each target's free strike now has the Magic keyword and can target two creatures or objects. Additionally, each target glows with magic.
★
Otherworldly Blessing
At the start of each of their turns, the ordinator can choose one or more effects on them that can be ended by a saving throw. The effects instead end at the end of the ordinator's turn.