Fey, High Elf, Humanoid
EV 20
Immunity: —
Weakness: —
Movement: Fly
Might
0
Agility
+2
Reason
+1
Intuition
+2
Presence
+3
◆
2d10 + 3
Signature Ability
Magic,
Ranged,
Strike
◎ Main action
⚔ Ranged 10
◎ One creature or object
≤11
9 lightning damage; R<1 dazed (save ends)
12–16
14 lightning damage; R<2 dazed (save ends)
17+
17 lightning damage; R<3 dazed (save ends)
Effect: Until the start of the ordinator's next turn, each ally high elf in the encounter gains an edge on ability rolls against the target.
⚔ 10 burst
◎ Each elemental ally in the area
Effect: Each target can move up to their speed or make a free strike. Elemental mote targets can, instead, use their Spark of Life trait.
⚔ Ranged 10
◎ Special
Effect: The ordinator summons four elemental motes or four soot crows into unoccupied spaces within distance.
3 Malice: The ordinator instead summons one ceramic horse or one winded brambleguard into an unoccupied space within distance.
⚔ Ranged 10
◎ The triggering enemy
Trigger: An enemy within distance uses an ability against the ordinator or any ally within distance.
Effect: The ordinator uses Lightning Rod against the target after the ability is resolved.
⚔ 10 burst
◎ Each ally in the area
Effect: Each target glows briefly, and can end one effect on themself, then move up to their speed.
⚔ 5 cube within 10
◎ Each enemy in the area
Effect: Each target makes a Presence test.
≤11
12 corruption damage; pull 5 toward the center of the cube
12–16
6 corruption damage; pull 5 toward the center of the cube
17+
Pull 1 toward the center of the cube
Effect: The area turns dark and distorted, and is difficult terrain for enemies.
⚔ 10 burst
◎ Self and each ally in the area
Effect: Each target's free strike now has the Magic keyword and can target two creatures or objects. Additionally, each target glows with magic.
★
Otherworldly Blessing
At the start of each of their turns, the ordinator can choose one or more effects on them that can be ended by a saving throw. The effects instead end at the end of the ordinator's turn.