Fey, High Elf, Humanoid
EV 3 for four minions
Immunity: โ
Weakness: โ
Movement: โ
With Captain: +5 bonus to ranged distance
Might
0
Agility
+2
Reason
+1
Intuition
0
Presence
0
◆
2d10 + 2
Signature Ability
Ranged,
Strike,
Weapon
◎ Main action
⚔ Ranged 10
◎ One creature per minion
≤11
2 damage
12–16
4 damage
17+
5 damage
Effect: Each ally adjacent to the target shifts up to 2 squares.
★
Otherworldly Grace
At the start of each of their turns, the quiver can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.