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High Elf Wyrd

Level 3 Platoon Controller · Draw Steel Monsters v1

High Elf Wyrd

Level 3 Platoon Controller
Fey, High Elf, Humanoid EV 10
Size
1M
Speed
5
Stamina
40
Stability
0
Free Strike
5
Immunity: Psychic 5 Weakness:
Movement:
M 0
A +1
R 0
I -1
P +2
Twystrd 2d10 + 2
Signature Ability
Area, Magic ◎ Main action
⚔ 1 cube within 5 ◎ Each enemy in the area
≤11 Vertical push 3
12–16 Vertical push 5
17+ Vertical push 6
Effect: For each elemental mote adjacent to the wyrd, the size of the cube increases by 1.
Summon Elemental
2 Malice
Ranged ◎ Maneuver
⚔ Ranged 5 ◎ Special
Effect: The wyrd summons two elemental motes or two soot crows into unoccupied spaces within distance.
Wyrd Warp
2 Malice
Area, Magic ◎ Maneuver
⚔ 8 wall within 8 ◎ Special
Effect: The wyrd shapes the land in the area as if it were loose clay, either raising the ground of pushing it down to create a chasm. Any creature in the area moves with the terrain to its new higher elevation, or falls if the ground is lowered beneath them.
Otherworldly Grace
At the start of each of their turns, the wyrd can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.