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High Elf Wyrd

Level 3 Platoon Controller · Draw Steel Monsters v1

High Elf Wyrd

Level 3 Platoon Controller
Fey, High Elf, Humanoid EV 10
Size
1M
Speed
5
Stamina
40
Stability
0
Free Strike
5
Immunity: Psychic 5 Weakness: —
Movement: —
M 0
A +1
R 0
I -1
P +2
◆ Twystrd 2d10 + 2
Signature Ability
Area, Magic ◎ Main action
⚔ 1 cube within 5 ◎ Each enemy in the area
≤11 Vertical push 3
12–16 Vertical push 5
17+ Vertical push 6
Effect: For each elemental mote adjacent to the wyrd, the size of the cube increases by 1.
◆ Summon Elemental
2 Malice
Ranged ◎ Maneuver
⚔ Ranged 5 ◎ Special
Effect: The wyrd summons two elemental motes or two soot crows into unoccupied spaces within distance.
◆ Wyrd Warp
2 Malice
Area, Magic ◎ Maneuver
⚔ 8 wall within 8 ◎ Special
Effect: The wyrd shapes the land in the area as if it were loose clay, either raising the ground of pushing it down to create a chasm. Any creature in the area moves with the terrain to its new higher elevation, or falls if the ground is lowered beneath them.
★
Otherworldly Grace
At the start of each of their turns, the wyrd can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.