Level 3 Platoon Controller
Fey, High Elf, Humanoid
EV 10
Immunity: Psychic 5
Weakness: —
Movement: —
Might
0
Agility
+1
Reason
0
Intuition
-1
Presence
+2
◆
2d10 + 2
Signature Ability
Area,
Magic
◎ Main action
⚔ 1 cube within 5
◎ Each enemy in the area
≤11
Vertical push 3
12–16
Vertical push 5
17+
Vertical push 6
Effect: For each elemental mote adjacent to the wyrd, the size of the cube increases by 1.
⚔ Ranged 5
◎ Special
Effect: The wyrd summons two elemental motes or two soot crows into unoccupied spaces within distance.
⚔ 8 wall within 8
◎ Special
Effect: The wyrd shapes the land in the area as if it were loose clay, either raising the ground of pushing it down to create a chasm. Any creature in the area moves with the terrain to its new higher elevation, or falls if the ground is lowered beneath them.
★
Otherworldly Grace
At the start of each of their turns, the wyrd can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.