Goblin, Hobgoblin, Humanoid, Infernal
EV 32
Immunity: Fire 6
Weakness: —
Movement: Teleport
Might
+4
Agility
+2
Reason
+2
Intuition
+3
Presence
+3
◆
2d10 + 4
Signature Ability
Magic,
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ Two creatures or objects
≤11
11 corruption damage; P<2 bleeding (save ends)
12–16
16 corruption damage; P<3 bleeding (save ends)
17+
19 corruption damage; P<4 bleeding (save ends)
2 Malice: Each target is marked until the end of the encounter or until they die. The bloodlord's allies gain an edge on strikes against any target marked this way. The bloodlord can have up to three targets marked this way. If they mark a new target who would exceed the limit, the oldest mark ends.
⚔ Ranged 10
◎ One ally
Effect: The target moves up to their speed and can use a signature ability.
Ranged
◎ Triggered action
⚔ Ranged 10
◎ The triggering creature
Trigger: A non-minion hobgoblin within distance takes damage.
Effect: Three hobgoblin recruits manifest from the target's blood into unoccupied spaces adjacent to the target.
⚔ 10 burst
◎ Self and each ally in the area
Effect: Each target gains 10 temporary Stamina and can move up to their speed. Then each non-minion target can make a free strike.
⚔ 3 aura
◎ Self
Effect: Until the end of the encounter, the bloodlord surrounds themself with a storm of flying skulls. Any enemy who enters the area for the first time in a round or starts their turn there takes 8 corruption damage and takes a bane on their next power roll until the start of their next turn.
◆
2d10 + 4
Villain Action 3
⚔ 5 burst
◎ Each enemy in the area
≤11
5 fire damage; P<2 2 fire damage, push 2, prone
12–16
5 fire damage; P<3 7 fire damage, push 3, prone
17+
5 fire damage; P<4 10 fire damage, push 5, prone
Effect: Until the end of the encounter, the bloodlord is wreathed in black flames. Whenever any adjacent enemy grabs the bloodlord or uses a melee ability against them, that enemy takes 5 corruption damage.
★
Infernal Ichor
When the bloodlord is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the bloodlord takes 3 fire damage.
★
End Effect
At the end of each of their turns, the bloodlord can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.