Goblin, Hobgoblin, Humanoid, Infernal
EV 16
Immunity: Fire 6
Weakness: —
Movement: —
Might
+3
Agility
+2
Reason
+3
Intuition
0
Presence
+2
◆
2d10 + 3
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 2
◎ One creature or object
≤11
9 damage
12–16
14 damage
17+
17 damage; prone
3 Malice: Each ally adjacent to a prone target can make a free strike against that target.
Area,
Charge,
Weapon
◎ Main action
⚔ 1 × 2 line within 1
◎ Each enemy or object in the area
≤11
6 damage
12–16
11 damage
17+
14 damage
Effect: Each target is pushed up to 10 squares within the area, and the grandguard shifts into the area behind the targets.
★
Wide Guard
Any strike made against an ally within 2 squares of the grandguard takes a bane.
★
Infernal Ichor
When the grandguard is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the grandguard takes 3 fire damage.