Goblin, Hobgoblin, Humanoid, Infernal
EV 6 for four minions
Immunity: Fire 2
Weakness: —
Movement: —
With Captain: +2 damage bonus to strikes
Might
+1
Agility
+3
Reason
0
Intuition
+2
Presence
0
◆
2d10 + 3
Signature Ability
Magic,
Melee,
Ranged,
Strike,
Weapon
◎ Main action
⚔ Melee 2 or ranged 5
◎ One creature or object per minion
≤11
2 corruption damage
12–16
4 corruption damage; push 1
17+
6 corruption damage; push 2
Effect: The lancer deals an extra 2 damage if they have high ground against the target.
★
Infernal Ichor
When the lancer is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the lancer takes 2 fire damage.