Goblin, Hobgoblin, Humanoid, Infernal
EV 6 for four minions
Immunity: Fire 2
Weakness: —
Movement: —
With Captain: +4 bonus to Stamina
Might
+3
Agility
+2
Reason
0
Intuition
0
Presence
+1
◆
2d10 + 3
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object per minion
≤11
3 damage
12–16
5 damage
17+
7 damage; grabbed or prone
★
Tactical Positioning
Any non-minion ally deals 1 extra damage for each recruit adjacent to them.
★
Infernal Ichor
When the recruit is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the recruit takes 2 fire damage.