Goblin, Hobgoblin, Humanoid, Infernal
EV 16
Immunity: Fire 6
Weakness: —
Movement: Teleport
Might
0
Agility
+2
Reason
+2
Intuition
+3
Presence
+3
◆
2d10 + 3
Signature Ability
Magic,
Ranged,
Strike
◎ Main action
⚔ Ranged 10
◎ One creature or object
≤11
9 corruption damage; P<1 slowed (save ends)
12–16
14 corruption damage; P<2 restrained (save ends)
17+
17 corruption damage; P<3 restrained (save ends)
Magic,
Ranged,
Strike
◎ Main action
⚔ Ranged 10
◎ One creature
≤11
10 corruption damage
12–16
10 corruption damage, or if the target has P<2 they are judged
17+
The target is judged.
Effect: Until the end of the encounter, a judged target takes 10 corruption damage at the start of each of their turns, and regains 5 Stamina each time they use an ability or other effect that allows another creature to spend a Recovery.
★
Infernal Ichor
When the redglare is reduced to 0 Stamina, they spray burning blood. Each creature adjacent to the redglare takes 3 fire damage.