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Human Bandit Chief

Level 3 Leader · Draw Steel Monsters v1

Human Bandit Chief

Level 3 Leader
Human, Humanoid EV 20
Size
1M
Speed
5
Stamina
120
Stability
2
Free Strike
5
Immunity: Corruption 4, Psychic 4 Weakness:
Movement:
M +2
A +3
R +2
I +3
P +2
Whip and Magic Longsword 2d10 + 2
Signature Ability
Magic, Melee, Strike, Weapon ◎ Main action
⚔ Melee 2 ◎ Two enemies or objects
≤11 8 damage; pull 1
12–16 12 damage; pull 2
17+ 15 damage; pull 3
Effect: Any target who is adjacent to the bandit chief after the power roll is resolved takes 3 corruption damage.
2 Malice: This ability targets one additional target.
Kneel, Peasant! 2d10 + 2
Melee ◎ Maneuver
⚔ Melee 1 ◎ One enemy
≤11 Push 1; M<1 prone
12–16 Push 2; M<2 prone
17+ Push 4; M<3 prone
2 Malice: The ability takes the Area keyword, loses the Melee keyword, and is a 1 burst that targets each enemy in the area.
Bloodstones
Triggered action
Magic
⚔ Self ◎ Self
Trigger: The bandit chief makes a power roll.
Effect: The bandit chief takes 5 corruption damage and increases the outcome of the power roll by one tier. This damage can't be reduced in any way.
Shoot!
Villain Action 1
Area
⚔ 10 burst ◎ Each artillery ally in the area
Effect: Each target makes a ranged free strike.
Form Up!
Villain Action 2
Area
⚔ 10 burst ◎ Each ally in the area
Effect: Each target shifts up to their speed. Additionally, until the end of the encounter, while the bandit chief or any ally is adjacent to a target, they have damage immunity 3.
Lead From the Front
Villain Action 3
⚔ Self ◎ Self
Effect: The bandit chief shifts up to 10 squares. During or after this movement, they can use their Whip and Magic Longsword against up to four targets. Additionally, one ally adjacent to each target can make a free strike against that target.
End Effect
At the end of each of their turns, the bandit chief can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Supernatural Insight
The bandit chief ignores concealment if it's granted by a supernatural effect.