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Human Blackguard

Level 1 Leader · Draw Steel Monsters v1

Human Blackguard

Level 1 Leader
Human, Humanoid EV 12
Size
1M
Speed
5
Stamina
80
Stability
2
Free Strike
4
Immunity: Corruption 2, Psychic 2 Weakness:
Movement:
M +3
A +2
R +2
I 0
P +2
Zweihander Swing 2d10 + 2
Signature Ability
Area, Weapon ◎ Main action
⚔ 1 burst ◎ Each enemy in the area
≤11 3 damage; M<1 slowed (save ends)
12–16 6 damage; M<2 slowed (save ends)
17+ 8 damage; M<3 slowed (save ends)
Effect: One ally within 10 squares can make a free strike.
1 Malice: One ally within 10 squares can use their signature ability instead.
You!
Ranged ◎ Maneuver
⚔ Ranged 10 ◎ One enemy
Effect: The target is marked until the start of the blackguard's next turn. The blackguard and each of their allies gain an edge on abilities used against targets marked by the blackguard.
Parry!
Triggered action
Melee
⚔ Melee 1 ◎ Self or one ally
Trigger: A creature makes a strike against the blackguard or an ally adjacent to them.
Effect: The damage is halved.
Advance!
Villain Action 1
⚔ Self ◎ Self
Effect: The blackguard shifts up to their speed. During or after this movement, they can use their Zweihander Swing twice.
Back!
Villain Action 2
Area, Magic
⚔ 5 burst ◎ Each enemy in the area
Effect: The blackguard slides each target up to 5 squares.
I Can Throw My Blade and So Should You!
Villain Action 3
Area, Magic, Ranged, Weapon
⚔ 3 cube within 5 ◎ Each enemy in the area
Effect: The blackguard uses their Zweihander Swing against each target. Each ally within 5 squares of the area can then make a free strike against a target (one target per ally).
End Effect
At the end of each of their turns, the blackguard can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Supernatural Insight
The blackguard ignores concealment if it's granted by a supernatural effect.