Immunity: Corruption 2, Psychic 2
Weakness: —
Movement: —
Might
0
Agility
+1
Reason
0
Intuition
0
Presence
+2
◆
2d10 + 2
Signature Ability
Magic,
Melee,
Ranged,
Strike,
Weapon
◎ Main action
⚔ Melee 1 or ranged 10
◎ One creature or object
≤11
6 corruption damage
12–16
9 corruption damage
17+
12 corruption damage; I<2 weakened (save ends)
2 Malice: The death cultist regains Stamina equal to half the damage dealt.
⚔ 5 burst
◎ Each dead minion in the area
Effect: Each target who died during this encounter revives with full Stamina. They immediately die at the end of the encounter or if the death cultist is killed. A target can be revived multiple times this way.
★
Supernatural Insight
The death cultist ignores concealment if it's granted by a supernatural effect.