Human, Humanoid
EV 3 for four minions
Immunity: Corruption 1, Psychic 1
Weakness: —
Movement: —
With Captain: +5 bonus to speed
Might
+2
Agility
0
Reason
0
Intuition
0
Presence
0
◆
2d10 + 2
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 2
◎ One creature or object per minion
≤11
2 damage
12–16
4 damage
17+
5 damage
Effect: If the guard is flanked, they can make a free strike against a different target adjacent to them.
★
Supernatural Insight
The guard ignores concealment if it's granted by a supernatural effect.