Human, Humanoid
EV 3 for four minions
Immunity: Corruption 1, Psychic 1
Weakness: —
Movement: —
With Captain: Gain an edge on strikes
Might
0
Agility
+2
Reason
0
Intuition
0
Presence
+1
◆
2d10 + 2
Signature Ability
Melee,
Ranged,
Strike,
Weapon
◎ Main action
⚔ Melee 1 or ranged 5
◎ One creature or object per minion
≤11
1 damage
12–16
2 damage
17+
3 damage
Effect: If the rogue is disguised or hidden when they use this ability, it deals an extra 3 damage.
★
Supernatural Insight
The rogue ignores concealment if it's granted by a supernatural effect.