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Human Scoundrel

Level 1 Platoon Ambusher · Draw Steel Monsters v1

Human Scoundrel

Level 1 Platoon Ambusher
Human, Humanoid EV 6
Size
1M
Speed
5
Stamina
30
Stability
0
Free Strike
4
Immunity: Corruption 1, Psychic 1 Weakness:
Movement:
M 0
A +2
R 0
I 0
P +1
Rapier and Dagger 2d10 + 2
Signature Ability
Melee, Strike, Weapon ◎ Main action
⚔ Melee 1 ◎ One creature or object
≤11 6 damage
12–16 9 damage
17+ 12 damage
2 Malice: If this ability gains an edge or has a double edge, it deals an extra 4 damage.
Dagger Storm
5 Malice
◎ Main action
⚔ Self ◎ Self
Effect: The scoundrel uses Rapier and Dagger against up to three targets. They shift up to 2 squares before or after each strike.
Supernatural Insight
The scoundrel ignores concealment if it's granted by a supernatural effect.