Immunity: Corruption 1, Psychic 1
Weakness: —
Movement: —
Might
0
Agility
+2
Reason
0
Intuition
0
Presence
+1
◆
2d10 + 2
Signature Ability
Melee,
Strike,
Weapon
◎ Main action
⚔ Melee 1
◎ One creature or object
≤11
6 damage
12–16
9 damage
17+
12 damage
2 Malice: If this ability gains an edge or has a double edge, it deals an extra 4 damage.
⚔ Self
◎ Self
Effect: The scoundrel uses Rapier and Dagger against up to three targets. They shift up to 2 squares before or after each strike.
★
Supernatural Insight
The scoundrel ignores concealment if it's granted by a supernatural effect.