Level 3 Platoon Controller
Immunity: Corruption 3, Psychic 3
Weakness: —
Movement: —
Might
0
Agility
0
Reason
+2
Intuition
0
Presence
+1
◆
2d10 + 2
Signature Ability
Magic,
Ranged,
Strike
◎ Main action
⚔ Ranged 15
◎ One creature or object
≤11
7 lightning damage
12–16
10 lightning damage
17+
13 lightning damage
5 Malice: The ability loses the Ranged and Strike keywords, takes the Area keyword, and is a 10 × 1 line within 15 that targets each enemy and object in the area.
⚔ 5 cube within 1
◎ Each enemy and object in the area
≤11
Slide 2; M<0 slowed (save ends)
12–16
Slide 4; M<1 slowed (save ends)
17+
Slide 6; M<2 slowed (save ends)
Effect: The gust of wind disperses gas or vapor and extinguishes any flames, including supernatural effects.
★
Arcane Shield
Any melee ability targeting the storm mage takes a bane. Additionally, whenever the mage takes damage from an adjacent enemy, the enemy takes 2 lightning damage, and if they have R<1 they are pushed up to 2 squares.
★
Supernatural Insight
The storm mage ignores concealment if it's granted by a supernatural effect.