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Human Storm Mage

Level 3 Platoon Controller · Draw Steel Monsters v1

Human Storm Mage

Level 3 Platoon Controller
Human, Humanoid EV 10
Size
1M
Speed
5
Stamina
40
Stability
0
Free Strike
5
Immunity: Corruption 3, Psychic 3 Weakness:
Movement:
M 0
A 0
R +2
I 0
P +1
Lightning Bolt 2d10 + 2
Signature Ability
Magic, Ranged, Strike ◎ Main action
⚔ Ranged 15 ◎ One creature or object
≤11 7 lightning damage
12–16 10 lightning damage
17+ 13 lightning damage
5 Malice: The ability loses the Ranged and Strike keywords, takes the Area keyword, and is a 10 × 1 line within 15 that targets each enemy and object in the area.
Gust of Wind 2d10 + 2
3 Malice
Area, Magic ◎ Maneuver
⚔ 5 cube within 1 ◎ Each enemy and object in the area
≤11 Slide 2; M<0 slowed (save ends)
12–16 Slide 4; M<1 slowed (save ends)
17+ Slide 6; M<2 slowed (save ends)
Effect: The gust of wind disperses gas or vapor and extinguishes any flames, including supernatural effects.
Arcane Shield
Any melee ability targeting the storm mage takes a bane. Additionally, whenever the mage takes damage from an adjacent enemy, the enemy takes 2 lightning damage, and if they have R<1 they are pushed up to 2 squares.
Supernatural Insight
The storm mage ignores concealment if it's granted by a supernatural effect.